UE2:UT2K4Tab_WeaponPref defaults (UT2004)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> Settings_Tabs >> UT2K4Tab_WeaponPref (defaults) |
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Default values
Property | Value |
---|---|
OnRendered | InternalDraw |
PanelCaption | "Weapons" |
WinHeight | 0.74 |
WinTop | 0.15 |
Subobjects
Bk1
Class: XInterface.GUIImage
CrosshairBK
Class: XInterface.GUIImage
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DropShadow | Material'2K4Menus.Controls.shadow' | ||||||||||
DropShadowX | 4 | ||||||||||
DropShadowY | 4 | ||||||||||
Image | Material'2K4Menus.Controls.buttonSquare_b' | ||||||||||
ImageColor |
| ||||||||||
ImageRenderStyle | MSTY_Alpha | ||||||||||
ImageStyle | ISTY_Stretched | ||||||||||
RenderWeight | 0.52 | ||||||||||
WinHeight | 0.231445 | ||||||||||
WinLeft | 0.814333 | ||||||||||
WinTop | 0.703192 | ||||||||||
WinWidth | 0.139453 |
CustomWeaponCrosshair
Class: XInterface.moCheckBox
Property | Value |
---|---|
bSquare | True |
Caption | "Custom Weapon Crosshairs" |
CaptionWidth | 0.9 |
ComponentJustification | TXTA_Right |
ComponentWidth | -1.0 |
Hint | "Enable this option to use weapon-specific crosshairs." |
IniOption | "@Internal" |
LabelJustification | TXTA_Left |
OnChange | InternalOnChange |
OnLoadINI | InternalOnLoadINI |
RenderWeight | 1.01 |
TabOrder | 4 |
WinHeight | 0.04 |
WinLeft | 0.027203 |
WinTop | 0.881445 |
WinWidth | 0.463975 |
GameCrossHair
Class: XInterface.moComboBox
Property | Value |
---|---|
bHeightFromComponent | False |
Caption | "Crosshair" |
CaptionWidth | 0.3 |
ComponentJustification | TXTA_Left |
ComponentWidth | -1.0 |
Hint | "Please select your crosshair!" |
IniOption | "@Internal" |
OnChange | InternalOnChange |
OnLoadINI | InternalOnLoadINI |
RenderWeight | 1.06 |
TabOrder | 5 |
WinHeight | 0.04 |
WinLeft | 0.027203 |
WinTop | 0.822936 |
WinWidth | 0.463975 |
GameCrossHairImage
Class: XInterface.GUIImage
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ImageAlign | IMGA_Center | ||||||||||
ImageColor |
| ||||||||||
ImageRenderStyle | MSTY_Alpha | ||||||||||
ImageStyle | ISTY_Scaled | ||||||||||
RenderWeight | 0.55 | ||||||||||
WinHeight | 0.231445 | ||||||||||
WinLeft | 0.8841095 | ||||||||||
WinTop | 0.8189145 | ||||||||||
WinWidth | 0.139453 | ||||||||||
X1 | 0 | ||||||||||
X2 | 64 | ||||||||||
Y1 | 0 | ||||||||||
Y2 | 64 |
GameHudCrossHairA
Class: XInterface.moSlider
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIntSlider | True | ||||||||||
Caption | "Opacity:" | ||||||||||
CaptionWidth | 0.3 | ||||||||||
ComponentJustification | TXTA_Right | ||||||||||
ComponentWidth | -1.0 | ||||||||||
Hint | "Changes the opacity of your crosshair." | ||||||||||
IniOption | "@Internal" | ||||||||||
LabelColor |
| ||||||||||
LabelJustification | TXTA_Left | ||||||||||
MaxValue | 255.0 | ||||||||||
MinValue | 0.0 | ||||||||||
OnChange | InternalOnChange | ||||||||||
OnLoadINI | InternalOnLoadINI | ||||||||||
RenderWeight | 0.55 | ||||||||||
TabOrder | 9 | ||||||||||
WinLeft | 0.027203 | ||||||||||
WinTop | 0.671927 | ||||||||||
WinWidth | 0.644366 |
GameHudCrossHairB
Class: XInterface.moSlider
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIntSlider | True | ||||||||||
Caption | "Blue:" | ||||||||||
CaptionWidth | 0.3 | ||||||||||
ComponentJustification | TXTA_Right | ||||||||||
ComponentWidth | -1.0 | ||||||||||
Hint | "Changes the color of your crosshair." | ||||||||||
IniOption | "@Internal" | ||||||||||
LabelColor |
| ||||||||||
LabelJustification | TXTA_Left | ||||||||||
MaxValue | 255.0 | ||||||||||
MinValue | 0.0 | ||||||||||
OnChange | InternalOnChange | ||||||||||
OnLoadINI | InternalOnLoadINI | ||||||||||
RenderWeight | 0.55 | ||||||||||
TabOrder | 8 | ||||||||||
WinLeft | 0.027203 | ||||||||||
WinTop | 0.609094 | ||||||||||
WinWidth | 0.644366 |
GameHudCrossHairG
Class: XInterface.moSlider
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIntSlider | True | ||||||||||
Caption | "Green:" | ||||||||||
CaptionWidth | 0.3 | ||||||||||
ComponentJustification | TXTA_Right | ||||||||||
ComponentWidth | -1.0 | ||||||||||
Hint | "Changes the color of your crosshair." | ||||||||||
IniOption | "@Internal" | ||||||||||
LabelColor |
| ||||||||||
LabelJustification | TXTA_Left | ||||||||||
MaxValue | 255.0 | ||||||||||
MinValue | 0.0 | ||||||||||
OnChange | InternalOnChange | ||||||||||
OnLoadINI | InternalOnLoadINI | ||||||||||
RenderWeight | 0.55 | ||||||||||
TabOrder | 7 | ||||||||||
WinLeft | 0.027203 | ||||||||||
WinTop | 0.544958 | ||||||||||
WinWidth | 0.644366 |
GameHudCrossHairR
Class: XInterface.moSlider
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIntSlider | True | ||||||||||
Caption | "Red:" | ||||||||||
CaptionWidth | 0.3 | ||||||||||
ComponentJustification | TXTA_Right | ||||||||||
ComponentWidth | -1.0 | ||||||||||
Hint | "Changes the color of your crosshair." | ||||||||||
IniOption | "@Internal" | ||||||||||
LabelColor |
| ||||||||||
LabelJustification | TXTA_Left | ||||||||||
MaxValue | 255.0 | ||||||||||
MinValue | 0.0 | ||||||||||
OnChange | InternalOnChange | ||||||||||
OnLoadINI | InternalOnLoadINI | ||||||||||
RenderWeight | 0.55 | ||||||||||
TabOrder | 6 | ||||||||||
WinLeft | 0.027203 | ||||||||||
WinTop | 0.480822 | ||||||||||
WinWidth | 0.644366 |
GameHudCrosshairScale
Class: XInterface.moSlider
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Caption | "Scale:" | ||||||||||
CaptionWidth | 0.3 | ||||||||||
ComponentJustification | TXTA_Right | ||||||||||
ComponentWidth | -1.0 | ||||||||||
Hint | "Changes the crosshair scale." | ||||||||||
IniOption | "@Internal" | ||||||||||
LabelColor |
| ||||||||||
LabelJustification | TXTA_Left | ||||||||||
MaxValue | 2.0 | ||||||||||
MinValue | 0.0 | ||||||||||
OnChange | InternalOnChange | ||||||||||
OnLoadINI | InternalOnLoadINI | ||||||||||
RenderWeight | 0.55 | ||||||||||
TabOrder | 10 | ||||||||||
WinLeft | 0.027203 | ||||||||||
WinTop | 0.733124 | ||||||||||
WinWidth | 0.644366 |
WeaponBK
Class: XInterface.GUISectionBackground
WeaponDescription
Class: XInterface.GUIScrollTextBox
Property | Value |
---|---|
bAcceptsInput | False |
bNeverFocus | True |
bVisibleWhenEmpty | True |
CharDelay | 0.0015 |
EOLDelay | 0.25 |
FontScale | FNS_Small |
RenderWeight | 0.51 |
StyleName | "NoBackground" |
TabOrder | 0 |
WinHeight | 0.188969 |
WinLeft | 0.063125 |
WinTop | 0.378073 |
WinWidth | 0.36217 |
WeaponMesh
Class: XInterface.moCheckBox
Property | Value |
---|---|
bAutoSizeCaption | True |
bSquare | True |
Caption | "Classic Model" |
CaptionWidth | 0.8 |
ComponentJustification | TXTA_Right |
ComponentWidth | -1.0 |
Hint | "Enable to use the classic model for this weapon" |
LabelJustification | TXTA_Left |
OnChange | InternalOnChange |
RenderWeight | 1.03 |
TabOrder | 12 |
WinHeight | 0.04 |
WinLeft | 0.54207 |
WinTop | 0.837279 |
WinWidth | 0.224062 |
WeaponOptionBK
Class: XInterface.GUISectionBackground
WeaponPrefWeapDown
Class: XInterface.GUIGFXButton
Property | Value |
---|---|
bAcceptsInput | True |
bCaptureMouse | True |
bNeverFocus | True |
bRepeatClick | True |
Hint | "Decrease the priority this weapon will have when picking your best weapon." |
ImageIndex | 7 |
OnClick | ChangePriority |
OnClickSound | CS_Down |
Position | ICP_Scaled |
RenderWeight | 0.51 |
StyleName | "ComboButton" |
TabOrder | 3 |
WinHeight | 0.038594 |
WinLeft | 0.419847 |
WinTop | 0.817619 |
WinWidth | 0.028946 |
WeaponPrefWeapList
Class: XInterface.GUIListBox
Property | Value |
---|---|
bVisibleWhenEmpty | True |
Hint | "Select order for weapons" |
IniOption | "@Internal" |
OnChange | InternalOnChange |
OnSaveINI | InternalOnSaveINI |
RenderWeight | 0.51 |
StyleName | "NoBackground" |
TabOrder | 1 |
WinHeight | 0.221055 |
WinLeft | 0.068546 |
WinTop | 0.733868 |
WinWidth | 0.338338 |
WeaponPrefWeapUp
Class: XInterface.GUIGFXButton
Property | Value |
---|---|
bAcceptsInput | True |
bCaptureMouse | True |
bNeverFocus | True |
bRepeatClick | True |
Hint | "Increase the priority this weapon will have when picking your best weapon." |
ImageIndex | 6 |
OnClick | ChangePriority |
OnClickSound | CS_Up |
Position | ICP_Scaled |
RenderWeight | 0.51 |
StyleName | "ComboButton" |
TabOrder | 2 |
WinHeight | 0.038594 |
WinLeft | 0.419847 |
WinTop | 0.773389 |
WinWidth | 0.028946 |
WeaponPriorityBK
Class: XInterface.GUISectionBackground
WeaponSwap
Class: XInterface.moCheckBox
Property | Value |
---|---|
bAutoSizeCaption | True |
bSquare | True |
Caption | "Swap Fire Mode" |
CaptionWidth | 0.8 |
ComponentJustification | TXTA_Right |
ComponentWidth | -1.0 |
Hint | "Check this box to swap the firing mode on the selected weapon." |
LabelJustification | TXTA_Left |
OnChange | InternalOnChange |
RenderWeight | 1.03 |
TabOrder | 11 |
WinHeight | 0.04 |
WinLeft | 0.540953 |
WinTop | 0.753946 |
WinWidth | 0.225 |