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UE2:UT2K4Tab_WeaponPref defaults (UT2004)

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;Other member categories for this class::UT2K4Tab WeaponPref properties

Default values[edit]

Property Value
OnRendered InternalDraw
PanelCaption "Weapons"
WinHeight 0.74
WinTop 0.15

Subobjects[edit]

Bk1[edit]

Class: XInterface.GUIImage

Property Value
Image Material'2K4Menus.Newcontrols.Display99'
ImageStyle ISTY_Stretched
WinHeight 0.324981
WinLeft 0.046344
WinTop 0.300814
WinWidth 0.394118

CrosshairBK[edit]

Class: XInterface.GUIImage

Property Value
DropShadow Material'2K4Menus.Controls.shadow'
DropShadowX 4
DropShadowY 4
Image Material'2K4Menus.Controls.buttonSquare_b'
ImageColor
Member Value
A 255
B 255
G 255
R 255
ImageRenderStyle MSTY_Alpha
ImageStyle ISTY_Stretched
RenderWeight 0.52
WinHeight 0.231445
WinLeft 0.814333
WinTop 0.703192
WinWidth 0.139453

CustomWeaponCrosshair[edit]

Class: XInterface.moCheckBox

Property Value
bSquare True
Caption "Custom Weapon Crosshairs"
CaptionWidth 0.9
ComponentJustification TXTA_Right
ComponentWidth -1.0
Hint "Enable this option to use weapon-specific crosshairs."
IniOption "@Internal"
LabelJustification TXTA_Left
OnChange InternalOnChange
OnLoadINI InternalOnLoadINI
RenderWeight 1.01
TabOrder 4
WinHeight 0.04
WinLeft 0.027203
WinTop 0.881445
WinWidth 0.463975

GameCrossHair[edit]

Class: XInterface.moComboBox

Property Value
bHeightFromComponent False
Caption "Crosshair"
CaptionWidth 0.3
ComponentJustification TXTA_Left
ComponentWidth -1.0
Hint "Please select your crosshair!"
IniOption "@Internal"
OnChange InternalOnChange
OnLoadINI InternalOnLoadINI
RenderWeight 1.06
TabOrder 5
WinHeight 0.04
WinLeft 0.027203
WinTop 0.822936
WinWidth 0.463975

GameCrossHairImage[edit]

Class: XInterface.GUIImage

Property Value
ImageAlign IMGA_Center
ImageColor
Member Value
A 255
B 255
G 255
R 255
ImageRenderStyle MSTY_Alpha
ImageStyle ISTY_Scaled
RenderWeight 0.55
WinHeight 0.231445
WinLeft 0.8841095
WinTop 0.8189145
WinWidth 0.139453
X1 0
X2 64
Y1 0
Y2 64

GameHudCrossHairA[edit]

Class: XInterface.moSlider

Property Value
bIntSlider True
Caption "Opacity:"
CaptionWidth 0.3
ComponentJustification TXTA_Right
ComponentWidth -1.0
Hint "Changes the opacity of your crosshair."
IniOption "@Internal"
LabelColor
Member Value
A 255
B 255
G 255
R 255
LabelJustification TXTA_Left
MaxValue 255.0
MinValue 0.0
OnChange InternalOnChange
OnLoadINI InternalOnLoadINI
RenderWeight 0.55
TabOrder 9
WinLeft 0.027203
WinTop 0.671927
WinWidth 0.644366

GameHudCrossHairB[edit]

Class: XInterface.moSlider

Property Value
bIntSlider True
Caption "Blue:"
CaptionWidth 0.3
ComponentJustification TXTA_Right
ComponentWidth -1.0
Hint "Changes the color of your crosshair."
IniOption "@Internal"
LabelColor
Member Value
A 255
B 255
G 0
R 0
LabelJustification TXTA_Left
MaxValue 255.0
MinValue 0.0
OnChange InternalOnChange
OnLoadINI InternalOnLoadINI
RenderWeight 0.55
TabOrder 8
WinLeft 0.027203
WinTop 0.609094
WinWidth 0.644366

GameHudCrossHairG[edit]

Class: XInterface.moSlider

Property Value
bIntSlider True
Caption "Green:"
CaptionWidth 0.3
ComponentJustification TXTA_Right
ComponentWidth -1.0
Hint "Changes the color of your crosshair."
IniOption "@Internal"
LabelColor
Member Value
A 255
B 0
G 255
R 0
LabelJustification TXTA_Left
MaxValue 255.0
MinValue 0.0
OnChange InternalOnChange
OnLoadINI InternalOnLoadINI
RenderWeight 0.55
TabOrder 7
WinLeft 0.027203
WinTop 0.544958
WinWidth 0.644366

GameHudCrossHairR[edit]

Class: XInterface.moSlider

Property Value
bIntSlider True
Caption "Red:"
CaptionWidth 0.3
ComponentJustification TXTA_Right
ComponentWidth -1.0
Hint "Changes the color of your crosshair."
IniOption "@Internal"
LabelColor
Member Value
A 255
B 0
G 0
R 255
LabelJustification TXTA_Left
MaxValue 255.0
MinValue 0.0
OnChange InternalOnChange
OnLoadINI InternalOnLoadINI
RenderWeight 0.55
TabOrder 6
WinLeft 0.027203
WinTop 0.480822
WinWidth 0.644366

GameHudCrosshairScale[edit]

Class: XInterface.moSlider

Property Value
Caption "Scale:"
CaptionWidth 0.3
ComponentJustification TXTA_Right
ComponentWidth -1.0
Hint "Changes the crosshair scale."
IniOption "@Internal"
LabelColor
Member Value
A 255
B 255
G 255
R 255
LabelJustification TXTA_Left
MaxValue 2.0
MinValue 0.0
OnChange InternalOnChange
OnLoadINI InternalOnLoadINI
RenderWeight 0.55
TabOrder 10
WinLeft 0.027203
WinTop 0.733124
WinWidth 0.644366

WeaponBK[edit]

Class: XInterface.GUISectionBackground

Property Value
Caption "Weapon"
WinHeight 0.61125
WinLeft 0.031641
WinTop 0.033334
WinWidth 0.424999

WeaponDescription[edit]

Class: XInterface.GUIScrollTextBox

Property Value
bAcceptsInput False
bNeverFocus True
bVisibleWhenEmpty True
CharDelay 0.0015
EOLDelay 0.25
FontScale FNS_Small
RenderWeight 0.51
StyleName "NoBackground"
TabOrder 0
WinHeight 0.188969
WinLeft 0.063125
WinTop 0.378073
WinWidth 0.36217

WeaponMesh[edit]

Class: XInterface.moCheckBox

Property Value
bAutoSizeCaption True
bSquare True
Caption "Classic Model"
CaptionWidth 0.8
ComponentJustification TXTA_Right
ComponentWidth -1.0
Hint "Enable to use the classic model for this weapon"
LabelJustification TXTA_Left
OnChange InternalOnChange
RenderWeight 1.03
TabOrder 12
WinHeight 0.04
WinLeft 0.54207
WinTop 0.837279
WinWidth 0.224062

WeaponOptionBK[edit]

Class: XInterface.GUISectionBackground

Property Value
BottomPadding 0.3
Caption "Crosshairs"
WinHeight 0.942501
WinLeft 0.481641
WinTop 0.033334
WinWidth 0.493749

WeaponPrefWeapDown[edit]

Class: XInterface.GUIGFXButton

Property Value
bAcceptsInput True
bCaptureMouse True
bNeverFocus True
bRepeatClick True
Hint "Decrease the priority this weapon will have when picking your best weapon."
ImageIndex 7
OnClick ChangePriority
OnClickSound CS_Down
Position ICP_Scaled
RenderWeight 0.51
StyleName "ComboButton"
TabOrder 3
WinHeight 0.038594
WinLeft 0.419847
WinTop 0.817619
WinWidth 0.028946

WeaponPrefWeapList[edit]

Class: XInterface.GUIListBox

Property Value
bVisibleWhenEmpty True
Hint "Select order for weapons"
IniOption "@Internal"
OnChange InternalOnChange
OnSaveINI InternalOnSaveINI
RenderWeight 0.51
StyleName "NoBackground"
TabOrder 1
WinHeight 0.221055
WinLeft 0.068546
WinTop 0.733868
WinWidth 0.338338

WeaponPrefWeapUp[edit]

Class: XInterface.GUIGFXButton

Property Value
bAcceptsInput True
bCaptureMouse True
bNeverFocus True
bRepeatClick True
Hint "Increase the priority this weapon will have when picking your best weapon."
ImageIndex 6
OnClick ChangePriority
OnClickSound CS_Up
Position ICP_Scaled
RenderWeight 0.51
StyleName "ComboButton"
TabOrder 2
WinHeight 0.038594
WinLeft 0.419847
WinTop 0.773389
WinWidth 0.028946

WeaponPriorityBK[edit]

Class: XInterface.GUISectionBackground

Property Value
bFillClient True
BottomPadding 0.0
Caption "Weapon Priorities"
LeftPadding 0.0
RightPadding 0.0
TopPadding 0.0
WinHeight 0.31125
WinLeft 0.046588
WinTop 0.666667
WinWidth 0.380157

WeaponSwap[edit]

Class: XInterface.moCheckBox

Property Value
bAutoSizeCaption True
bSquare True
Caption "Swap Fire Mode"
CaptionWidth 0.8
ComponentJustification TXTA_Right
ComponentWidth -1.0
Hint "Check this box to swap the firing mode on the selected weapon."
LabelJustification TXTA_Left
OnChange InternalOnChange
RenderWeight 1.03
TabOrder 11
WinHeight 0.04
WinLeft 0.540953
WinTop 0.753946
WinWidth 0.225