Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:WeaponInvDispersion (U2XMP)
Contents
- 1 Properties
- 2 Enums
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 AuthorityAltFire
- 3.2.2 EverywhereAltFire
- 3.2.3 GetAltEnergyPct
- 3.2.4 GetAltFireAmmoUsed
- 3.2.5 HandleTargetDetails
- 3.2.6 IncAltEnergy
- 3.2.7 IsAltCharging
- 3.2.8 NotifyPlaySoundSlot
- 3.2.9 PlayAltFiring
- 3.2.10 PlayFiring
- 3.2.11 PostSetAimingParameters
- 3.2.12 PreSetAimingParameters
- 3.2.13 ProjectileFire
- 3.2.14 SwitchAway
- 4 States
- Package:
- U2Weapons
- Direct subclasses:
- WeaponInvDispersionSmall, WeaponTutorialInvDispersion
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WeaponInvDispersion.uc $Author: Mfox $ $Date: 12/13/02 2:31a $ $Revision: 52 $
Properties[edit]
Property group 'WeaponInvDispersion'[edit]
AltChargeTime[edit]
Type: float
Default value: 2.0
AltEnergyTimer[edit]
Type: float
Default value: 0.25
MaxAltEnergy[edit]
Type: int
Default value: 12
RampUpRate[edit]
Type: float
Default value: 0.4
Internal variables[edit]
AltEnergy[edit]
Type: int
FireMode[edit]
Type: EFireMode
RampUp[edit]
Type: float
Default values[edit]
Enums[edit]
EFireMode[edit]
- FM_None
- FM_Fire
- FM_Charged
- FM_AltFire
Functions[edit]
Events[edit]
TravelPreAccept[edit]
Overrides: Weapon.TravelPreAccept
Other instance functions[edit]
AuthorityAltFire[edit]
Overrides: U2Weapon.AuthorityAltFire
EverywhereAltFire[edit]
Overrides: U2Weapon.EverywhereAltFire
GetAltEnergyPct[edit]
GetAltFireAmmoUsed[edit]
Overrides: U2Weapon.GetAltFireAmmoUsed
HandleTargetDetails[edit]
Overrides: U2Weapon.HandleTargetDetails
IncAltEnergy[edit]
IsAltCharging[edit]
NotifyPlaySoundSlot[edit]
Overrides: U2Weapon.NotifyPlaySoundSlot
PlayAltFiring[edit]
Overrides: U2Weapon.PlayAltFiring
PlayFiring[edit]
Overrides: U2Weapon.PlayFiring
PostSetAimingParameters[edit]
Overrides: U2Weapon.PostSetAimingParameters
PreSetAimingParameters[edit]
Overrides: U2Weapon.PreSetAimingParameters
ProjectileFire[edit]
Overrides: U2Weapon.ProjectileFire
SwitchAway[edit]
Overrides: U2Weapon.SwitchAway
States[edit]
AltCharging[edit]
Modifiers: simulated
AltCharging.BeginState[edit]
Overrides: Object.BeginState (global)
AltCharging.EndState[edit]
Overrides: Object.EndState (global)
AltCharging.Tick[edit]
Overrides: Actor.Tick (global)
AltCharging.GetAltEnergyPct[edit]
Overrides: GetAltEnergyPct (global)
AltCharging.IncAltEnergy[edit]
Overrides: IncAltEnergy (global)
AltCharging.IsAltCharging[edit]
Overrides: IsAltCharging (global)
Idle[edit]
Inherits from: U2Weapon.Idle
Modifiers: simulated