UE2:Weapon_Turret (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> Weapon_Turret
Package:
UT2k4AssaultFull

Weapon_Turret

Default values

Instance functions

AdjustPlayerDamage

function AdjustPlayerDamage (out int Damage, Pawn InstigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Weapon.AdjustPlayerDamage


CheckReflect

function bool CheckReflect (Object.Vector HitLocation, out Object.Vector RefNormal, int AmmoDrain)

Overrides: Weapon.CheckReflect


ClientTakeHit

simulated function ClientTakeHit (int Drain)


DoReflectEffect

function DoReflectEffect (int Drain)

Overrides: Weapon.DoReflectEffect


HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo