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UE2:Weapon_Turret (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> Weapon_Turret
Package: 
UT2k4AssaultFull

Weapon_Turret

Default values[edit]

Property Value
AIRating 0.68
AmbientGlow 64
AttachmentClass Class'UT2k4AssaultFull.WA_Turret'
bCanThrow False
bNoInstagibReplace True
CenteredRoll 0
CurrentRating 0.68
DrawScale 3.0
EffectOffset
Member Value
X 0.0
Y 0.0
Z 0.0
FireModeClass[0] UT2k4AssaultFull.FM_BallTurret_Fire
FireModeClass[1] UT2k4AssaultFull.FM_Turret_AltFire_Shield
ItemName "Turret weapon"
Mesh SkeletalMesh'AS_VehiclesFull_M.SkTurretFP'
PlayerViewOffset
Member Value
X 0.0
Y 0.0
Z -40.0
Priority 1
SmallViewOffset
Member Value
X 0.0
Y 0.0
Z -40.0

Instance functions[edit]

AdjustPlayerDamage[edit]

function AdjustPlayerDamage (out int Damage, Pawn InstigatedBy, Object.Vector HitLocation, out Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Weapon.AdjustPlayerDamage


CheckReflect[edit]

function bool CheckReflect (Object.Vector HitLocation, out Object.Vector RefNormal, int AmmoDrain)

Overrides: Weapon.CheckReflect


ClientTakeHit[edit]

simulated function ClientTakeHit (int Drain)


DoReflectEffect[edit]

function DoReflectEffect (int Drain)

Overrides: Weapon.DoReflectEffect


HasAmmo[edit]

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo