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UE3:BroadcastHandler (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
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BroadcastHandler
Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.
Properties[edit]
bMuteSpectators[edit]
Type: bool
Modifiers: config
Whether spectators are allowed to speak.
SentText[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
AllowBroadcastLocalized[edit]
event AllowBroadcastLocalized (Actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
AllowBroadcastLocalizedTeam[edit]
event AllowBroadcastLocalizedTeam (int TeamIndex, Actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Other instance functions[edit]
AllowsBroadcast[edit]
Broadcast[edit]
BroadcastLocalized[edit]
function BroadcastLocalized (Actor Sender, PlayerController Receiver, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
BroadcastTeam[edit]
BroadcastText[edit]
function BroadcastText (PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type)
UpdateSentText[edit]
function UpdateSentText ()