I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:BroadcastHandler (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BroadcastHandler
Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.
Properties
bMuteSpectators
Type: bool
Modifiers: config
Whether spectators are allowed to speak.
SentText
Type: int
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
TickGroup | TG_DuringAsyncWork |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
AllowBroadcastLocalized
event AllowBroadcastLocalized (Actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
AllowBroadcastLocalizedTeam
event AllowBroadcastLocalizedTeam (int TeamIndex, Actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Other instance functions
AllowsBroadcast
Broadcast
BroadcastLocalized
function BroadcastLocalized (Actor Sender, PlayerController Receiver, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
BroadcastTeam
BroadcastText
function BroadcastText (PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type)
UpdateSentText
function UpdateSentText ()