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UE3:BroadcastHandler (UDK)
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BroadcastHandler
Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.
Properties
bMuteSpectators
Type: bool
Modifiers: config
Whether spectators are allowed to speak.
SentText
Type: int
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
TickGroup | TG_DuringAsyncWork |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
AllowBroadcastLocalized
event AllowBroadcastLocalized (Actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
AllowBroadcastLocalizedTeam
event AllowBroadcastLocalizedTeam (int TeamIndex, Actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Other instance functions
AllowsBroadcast
Broadcast
BroadcastLocalized
function BroadcastLocalized (Actor Sender, PlayerController Receiver, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
BroadcastTeam
BroadcastText
function BroadcastText (PlayerReplicationInfo SenderPRI, PlayerController Receiver, coerce string Msg, optional name Type)
UpdateSentText
function UpdateSentText ()