I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:FogVolumeDensityInfo (UDK)
Contents
- Package:
- Engine
- Direct subclasses:
- FogVolumeConeDensityInfo, FogVolumeConstantDensityInfo, FogVolumeLinearHalfspaceDensityInfo, FogVolumeSphericalDensityInfo
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'FogVolumeDensityInfo'
AutomaticMeshComponent
Type: StaticMeshComponent
The automatic mesh component, which sizes with this fog volume actor. This mesh component gets rendered with FogMaterial. It is optional, and individual actors can be specified using the FogVolumeActors array instead.
Default value: StaticMeshComponent'AutomaticMeshComponent0'
DensityComponent
Type: FogVolumeDensityComponent
The fog component which stores data specific to each density function.
Internal variables
bEnabled
Type: bool
Modifiers: repnotify
replicated copy of HeightFogComponent's bEnabled property
Default values
Property | Value |
---|---|
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Components[1] | StaticMeshComponent'AutomaticMeshComponent0' |
Subobjects
AutomaticMeshComponent0
Class: Engine.StaticMeshComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bAcceptsDynamicDecals | False | ||||||||||
bAcceptsDynamicLights | False | ||||||||||
bAcceptsFoliage | False | ||||||||||
bAcceptsLights | False | ||||||||||
bAcceptsStaticDecals | False | ||||||||||
bCastDynamicShadow | False | ||||||||||
bIgnoreOwnerHidden | True | ||||||||||
BlockRigidBody | False | ||||||||||
bSelectable | False | ||||||||||
bUseAsOccluder | False | ||||||||||
CastShadow | False | ||||||||||
ReplacementPrimitive | None | ||||||||||
StaticMesh | StaticMesh'EngineMeshes.Cube' | ||||||||||
WireframeColor |
|
Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs
CheckpointRecord
- bool bEnabled
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
ReplicatedEvent
Overrides: Actor.ReplicatedEvent