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UE3:FogVolumeDensityInfo (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Contents
- Package:
- Engine
- Direct subclasses:
- FogVolumeConeDensityInfo, FogVolumeConstantDensityInfo, FogVolumeLinearHalfspaceDensityInfo, FogVolumeSphericalDensityInfo
- This class in other games:
- UT3
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Properties
Property group 'FogVolumeDensityInfo'
AutomaticMeshComponent
Type: StaticMeshComponent
The automatic mesh component, which sizes with this fog volume actor. This mesh component gets rendered with FogMaterial. It is optional, and individual actors can be specified using the FogVolumeActors array instead.
Default value: StaticMeshComponent'AutomaticMeshComponent0'
DensityComponent
Type: FogVolumeDensityComponent
The fog component which stores data specific to each density function.
Internal variables
bEnabled
Type: bool
Modifiers: repnotify
replicated copy of HeightFogComponent's bEnabled property
Default values
Property | Value |
---|---|
bNoDelete | True |
CollisionType | COLLIDE_CustomDefault |
Components[1] | StaticMeshComponent'AutomaticMeshComponent0' |
Subobjects
AutomaticMeshComponent0
Class: Engine.StaticMeshComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bAcceptsDynamicDecals | False | ||||||||||
bAcceptsDynamicLights | False | ||||||||||
bAcceptsFoliage | False | ||||||||||
bAcceptsLights | False | ||||||||||
bAcceptsStaticDecals | False | ||||||||||
bCastDynamicShadow | False | ||||||||||
bIgnoreOwnerHidden | True | ||||||||||
BlockRigidBody | False | ||||||||||
bSelectable | False | ||||||||||
bUseAsOccluder | False | ||||||||||
CastShadow | False | ||||||||||
ReplacementPrimitive | None | ||||||||||
StaticMesh | StaticMesh'EngineMeshes.Cube' | ||||||||||
WireframeColor |
|
Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Structs
CheckpointRecord
- bool bEnabled
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions
ApplyCheckpointRecord
function ApplyCheckpointRecord (const out CheckpointRecord Record)
CreateCheckpointRecord
function CreateCheckpointRecord (out CheckpointRecord Record)
OnToggle
simulated function OnToggle (SeqAct_Toggle action)
ShouldSaveForCheckpoint
function bool ShouldSaveForCheckpoint ()