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UE3:ReverbVolume (UDK)
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Used to affect reverb settings in the game and editor.
Properties[edit]
Property group 'ReverbVolume'[edit]
AmbientZoneSettings[edit]
Type: InteriorSettings
Interior settings used for this volume
Default value:
Member | Value |
---|---|
ExteriorLPF | 1.0 |
ExteriorLPFTime | 0.5 |
ExteriorTime | 0.5 |
ExteriorVolume | 1.0 |
InteriorLPF | 1.0 |
InteriorLPFTime | 0.5 |
InteriorTime | 0.5 |
InteriorVolume | 1.0 |
Priority[edit]
Type: float
Priority of this volume. In the case of overlapping volumes the one with the highest priority is chosen. The order is undefined if two or more overlapping volumes have the same priority.
Settings[edit]
Type: ReverbSettings
Reverb settings to use for this volume.
Default value:
Member | Value |
---|---|
bApplyReverb | True |
FadeTime | 2.0 |
Volume | 0.5 |
Internal variables[edit]
NextLowerPriorityVolume[edit]
Type: ReverbVolume
Modifiers: const, noimport, transient
Next volume in linked listed, sorted by priority in descending order.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCollideActors | False | ||||||||||
bColored | True | ||||||||||
BrushColor |
|
||||||||||
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
BlockNonZeroExtent | False |
CollideActors | False |
ReplacementPrimitive | None |
Enums[edit]
ReverbPreset[edit]
Indicates a reverb preset to use.
- REVERB_Default
- REVERB_Bathroom
- REVERB_StoneRoom
- REVERB_Auditorium
- REVERB_ConcertHall
- REVERB_Cave
- REVERB_Hallway
- REVERB_StoneCorridor
- REVERB_Alley
- REVERB_Forest
- REVERB_City
- REVERB_Mountains
- REVERB_Quarry
- REVERB_Plain
- REVERB_ParkingLot
- REVERB_SewerPipe
- REVERB_Underwater
- REVERB_SmallRoom
- REVERB_MediumRoom
- REVERB_LargeRoom
- REVERB_MediumHall
- REVERB_LargeHall
- REVERB_Plate
Structs[edit]
InteriorSettings[edit]
Modifiers: native
Struct encapsulating settings for interior areas.
- bool bIsWorldInfo
- float ExteriorVolume
- float ExteriorTime
- float ExteriorLPF
- float ExteriorLPFTime
- float InteriorVolume
- float InteriorTime
- float InteriorLPF
- float InteriorLPFTime
Default values:
Property | Value |
---|---|
bIsWorldInfo | False |
ExteriorLPF | 1.0 |
ExteriorLPFTime | 0.5 |
ExteriorTime | 0.5 |
ExteriorVolume | 1.0 |
InteriorLPF | 1.0 |
InteriorLPFTime | 0.5 |
InteriorTime | 0.5 |
InteriorVolume | 1.0 |
ReverbSettings[edit]
Modifiers: native
Struct encapsulating settings for reverb effects.
- bool bApplyReverb
- Whether to apply the reverb settings below
- ReverbPreset ReverbType
- The reverb preset to employ.
- float Volume
- Volume level of the reverb affect.
- float FadeTime
- Time to fade from the current reverb settings into this setting, in seconds.
Default values:
Property | Value |
---|---|
bApplyReverb | True |
FadeTime | 2.0 |
ReverbType | REVERB_Default |
Volume | 0.5 |