Cogito, ergo sum
UE3:InterpTrack (UDK)
Object >> InterpTrack |
- Package:
- Engine
- Direct subclasses:
- InterpTrackDirector, InterpTrackEvent, InterpTrackFaceFX, InterpTrackFloatBase, InterpTrackLinearColorBase, InterpTrackMove, InterpTrackParticleReplay, InterpTrackToggle, InterpTrackVectorBase, InterpTrackVisibility
- This class in other games:
- UT3
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Abstract base class for a track of interpolated data. Contains the actual data. The Outer of an InterpTrack is the InterpGroup.
Properties
Property group 'InterpTrack'
ActiveCondition
Type: ETrackActiveCondition
Sets the condition that must be met for this track to be enabled
Internal variables
bDirGroupOnly
Type: bool
If this track can only exist inside the Director group.
bDisableTrack
Type: bool
Whether or not this track should actually update the target actor.
bIsAnimControlTrack
Type: bool
If true, the Actor this track is working on will have BeginAnimControl/FinishAnimControl called on it.
bOnePerGroup
Type: bool
Whether there may only be one of this track in an InterpGroup.
bVisible
Type: bool
Modifiers: transient
Whether or not this track is visible in the editor.
CurveEdVTable
Type: pointer
Modifiers: private, native, noexport
FCurveEdInterface virtual function table.
TrackInstClass
Type: class<InterpTrackInst>
Subclass of InterpTrackInst that should be created when instancing this track.
Default value: Class'Engine.InterpTrackInst'
TrackTitle
Type: string
Title of track type.
Default value: "Track"
Enums
ETrackActiveCondition
Required condition for this track to be enabled
- ETAC_Always
- Track is always active
- ETAC_GoreEnabled
- Track is active when extreme content (gore) is enabled
- ETAC_GoreDisabled
- Track is active when extreme content (gore) is disabled