The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:RB_ConstraintActor (UDK)
Object >> Actor >> RigidBodyBase >> RB_ConstraintActor |
- Package:
- Engine
- Direct subclasses:
- RB_BSJointActor, RB_ConstraintActorSpawnable, RB_HingeActor, RB_PrismaticActor, RB_PulleyJointActor
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Basic constraint actor class.
Properties
Property group 'Pulley'
PulleyPivotActor1
Type: Actor
PulleyPivotActor2
Type: Actor
Property group 'RB_ConstraintActor'
bDisableCollision
Type: bool
Modifiers: const
bUpdateActor1RefFrame
Type: bool
Default value: True
bUpdateActor2RefFrame
Type: bool
Default value: True
ConstraintActor1
Type: Actor
ConstraintActor2
Type: Actor
ConstraintInstance
Type: RB_ConstraintInstance
Modifiers: editinline, export, noclear
Default value: RB_ConstraintInstance'Engine.Default__RB_ConstraintActor:MyConstraintInstance'
ConstraintSetup
Type: RB_ConstraintSetup
Modifiers: editinline, export, noclear
Default values
Property | Value |
---|---|
bEdShouldSnap | True |
bHidden | True |
bNoDelete | True |
Components[0] | SpriteComponent'Sprite' |
Components[1] | RB_ConstraintDrawComponent'MyConDrawComponent' |
DrawScale | 0.5 |
Physics | PHYS_RigidBody |
SupportedEvents[4] | Class'Engine.SeqEvent_ConstraintBroken' |
TickGroup | TG_PostAsyncWork |
Subobjects
MyConDrawComponent
Class: Engine.RB_ConstraintDrawComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
MyConstraintInstance
Class: Engine.RB_ConstraintInstance
No new values.
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Functions
Native functions
InitConstraint
SetDisableCollision
TermConstraint
Other instance functions
OnDestroy
Overrides: Actor.OnDestroy
When destroyed using Kismet, break the constraint.
OnToggle
When destroyed using Kismet, break the constraint.
OnToggleConstraintDrive
Handle 'Toggle Constraint Drive' kismet action