Cogito, ergo sum
UE3:Route (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Implemented interfaces:
- EditorLinkSelectionInterface
- This class in other games:
- UT3
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Properties
Property group 'Route'
FudgeFactor
Type: float
Fudge factor for adjusting to next route position faster
Default value: 1.0
RouteList
Type: array<Actor.ActorReference>
List of move targets in order
RouteType
Type: ERouteType
Default values
Property | Value |
---|---|
bStatic | True |
CollisionType | COLLIDE_CustomDefault |
Components[1] | SpriteComponent'Sprite' |
Components[2] | RouteRenderingComponent'RouteRenderer' |
Subobjects
RouteRenderer
Class: Engine.RouteRenderingComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_Route' |
Enums
ERouteDirection
- ERD_Forward
- ERD_Reverse
ERouteFillAction
- RFA_Overwrite
- RFA_Add
- RFA_Remove
- RFA_Clear
ERouteType
- ERT_Linear
- Move from beginning to end, then stop
- ERT_Loop
- Move from beginning to end and then reverse
- ERT_Circle
- Move from beginning to end, then start at beginning again
Native functions
MoveOntoRoutePath
final native function int MoveOntoRoutePath (Pawn P, optional ERouteDirection RouteDirection, optional float DistFudgeFactor)
Find the closest navigation point in the route (that is also within tether distance)
ResolveRouteIndex
final native function int ResolveRouteIndex (int Idx, ERouteDirection RouteDirection, out byte out_bComplete, out byte out_bReverse)