Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SkeletalMeshActor (UT3)
- Package:
- Engine
- Direct subclasses:
- UTSPGlobe, MorphTestActor, SkeletalMeshActorMAT, SkeletalMeshActorSpawnable
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SkeletalMeshActor'
LightEnvironment
Type: LightEnvironmentComponent
Modifiers: const, editconst
Default value: DynamicLightEnvironmentComponent'MyLightEnvironment'
SkeletalMeshComponent
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'SkeletalMeshComponent0'
Internal variables
FacialAudioComp
Type: AudioComponent
Default value: AudioComponent'FaceAudioComponent'
ReplicatedMesh
Type: SkeletalMesh
Modifiers: repnotify
Used to replicate mesh to clients
Default values
Subobjects
FaceAudioComponent
Class: Engine.AudioComponent
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bEnabled | False |
SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | AnimNodeSequence'Engine.Default__SkeletalMeshActor:AnimNodeSeq0' | ||||||||
bForceMeshObjectUpdates | True | ||||||||
BlockZeroExtent | True | ||||||||
CollideActors | True | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshActor:MyLightEnvironment' | ||||||||
RBChannel | RBCC_GameplayPhysics | ||||||||
RBCollideWithChannels |
|
Functions
Events
BeginAnimControl
Overrides: Actor.BeginAnimControl
Called when we start an AnimControl track operating on this Actor. Supplied is the set of AnimSets we are going to want to play from.
FinishAnimControl
Overrides: Actor.FinishAnimControl
Called when we are done with the AnimControl track.
GetActorFaceFXAsset
Overrides: Actor.GetActorFaceFXAsset
Used by Matinee in-game to mount FaceFXAnimSets before playing animations.
GetFaceFXAudioComponent
Overrides: Actor.GetFaceFXAudioComponent
Used to let FaceFX know what component to play dialogue audio on.
OnSetMaterial
OnSetSkeletalMesh
PlayActorFaceFXAnim
Overrides: Actor.PlayActorFaceFXAnim
Handler for Matinee wanting to play FaceFX animations in the game.
PostBeginPlay
Overrides: Actor.PostBeginPlay
ReplicatedEvent
Overrides: Actor.ReplicatedEvent
SetAnimPosition
Overrides: Actor.SetAnimPosition
Called each from while the Matinee action is running, with the desired sequence name and position we want to be at.
SetAnimWeights
Overrides: Actor.SetAnimWeights
Called each from while the Matinee action is running, to set the animation weights for the actor.
StopActorFaceFXAnim
Overrides: Actor.StopActorFaceFXAnim
Handler for Matinee wanting to stop FaceFX animations in the game.
Other instance functions
DoKismetAttachment
Overrides: Actor.DoKismetAttachment
Performs actual attachment. Can be subclassed for class specific behaviors.
IsActorPlayingFaceFXAnim
Overrides: Actor.IsActorPlayingFaceFXAnim
Returns TRUE if this actor is playing a FaceFX anim.
OnPlayFaceFXAnim
Function for handling the SeqAct_PlayFaceFXAnim Kismet action working on this Actor.
OnToggle
Handling Toggle event from Kismet.