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UE3:SpotLightToggleable (UDK)
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Revision as of 05:48, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
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Toggleable version of SpotLight.
Default values[edit]
Property | Value |
---|---|
bHardAttach | True |
bStatic | False |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Inherits from: SpotLight.ArrowComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
DrawInnerCone0[edit]
Class: Engine.DrawLightConeComponent
Inherits from: SpotLight.DrawInnerCone0
Property | Value |
---|---|
ReplacementPrimitive | None |
DrawLightRadius0[edit]
Class: Engine.DrawLightRadiusComponent
Inherits from: SpotLight.DrawLightRadius0
Property | Value |
---|---|
ReplacementPrimitive | None |
DrawLightSourceRadius0[edit]
Class: Engine.DrawLightRadiusComponent
Inherits from: SpotLight.DrawLightSourceRadius0
Property | Value |
---|---|
ReplacementPrimitive | None |
DrawOuterCone0[edit]
Class: Engine.DrawLightConeComponent
Inherits from: SpotLight.DrawOuterCone0
Property | Value |
---|---|
ReplacementPrimitive | None |
SpotLightComponent0[edit]
Class: Engine.SpotLightComponent
Inherits from: SpotLight.SpotLightComponent0
Property | Value | ||||
---|---|---|---|---|---|
LightmassSettings |
|
||||
PreviewInnerCone | DrawLightConeComponent'Engine.Default__SpotLightToggleable:DrawInnerCone0' | ||||
PreviewLightRadius | DrawLightRadiusComponent'Engine.Default__SpotLightToggleable:DrawLightRadius0' | ||||
PreviewLightSourceRadius | DrawLightRadiusComponent'Engine.Default__SpotLightToggleable:DrawLightSourceRadius0' | ||||
PreviewOuterCone | DrawLightConeComponent'Engine.Default__SpotLightToggleable:DrawOuterCone0' | ||||
UseDirectLightMap | False |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: SpotLight.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.LightIcons.Light_Spot_Toggleable_Statics' |
Structs[edit]
CheckpointRecord[edit]
- bool bEnabled
Instance functions[edit]
ApplyCheckpointRecord[edit]
function ApplyCheckpointRecord (const out CheckpointRecord Record)
CreateCheckpointRecord[edit]
function CreateCheckpointRecord (out CheckpointRecord Record)
ShouldSaveForCheckpoint[edit]
function bool ShouldSaveForCheckpoint ()