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UE3:UTPlayerReplicationInfo (UT3)
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> UTPlayerReplicationInfo |
Contents
- 1 Properties
- 1.1 bAllPickupsFoundThisMap
- 1.2 bHasBeenHero
- 1.3 bHolding
- 1.4 bHUDRendered
- 1.5 BlueBodyMIC
- 1.6 BlueHeadMIC
- 1.7 bPrecachedBot
- 1.8 bUsingReplacementCharacter
- 1.9 CharacterCacheClass
- 1.10 CharacterData
- 1.11 CharacterDataChangeCount
- 1.12 CharacterMesh
- 1.13 CharacterMeshTeamNum
- 1.14 CharPortrait
- 1.15 ClanTag
- 1.16 CustomReplicationInfo
- 1.17 DeathStats
- 1.18 DefaultHudColor
- 1.19 DrivingStats
- 1.20 EventStats
- 1.21 FirstPersonArmMaterial
- 1.22 FirstPersonArmMesh
- 1.23 HasFlag
- 1.24 HeroThreshold
- 1.25 HUDLocation
- 1.26 HUDMaterialInstance
- 1.27 HUDPawnClass
- 1.28 HUDPawnLocation
- 1.29 HUDPawnYaw
- 1.30 KillStats
- 1.31 LastKillerPRI
- 1.32 LastKillTime
- 1.33 LastReceivedCharacterDataTime
- 1.34 MultiKillLevel
- 1.35 NodeStats
- 1.36 OrdersIndex
- 1.37 OrdersString
- 1.38 PickupFlags
- 1.39 PickupStats
- 1.40 PowerupTimeStats
- 1.41 RedBodyMIC
- 1.42 RedHeadMIC
- 1.43 SinglePlayerCharacterIndex
- 1.44 spree
- 1.45 Squad
- 1.46 StartObjective
- 1.47 SuicideStats
- 1.48 TemporaryStartObjective
- 1.49 TTSSpeaker
- 1.50 VehicleKillStats
- 1.51 VoiceClass
- 1.52 WeaponAwardIndex
- 1.53 WeaponAwardKills
- 1.54 Default values
- 2 Structs
- 3 Functions
- Package:
- UTGame
- Direct subclasses:
- UTDuelPRI, UTMissionSelectionPRI, UTOnslaughtPRI, UTBetrayalPRI, UTHeroPRI
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bAllPickupsFoundThisMap[edit]
Type: bool
bHasBeenHero[edit]
Type: bool
bHolding[edit]
Type: bool
bHUDRendered[edit]
Type: bool
Set when pawn with this PRI has been rendered on HUD map, to avoid drawing it twice
BlueBodyMIC[edit]
Type: MaterialInstanceConstant
BlueHeadMIC[edit]
Type: MaterialInstanceConstant
bPrecachedBot[edit]
Type: bool
indicates that this is a bot spawned only to precache a custom character. It should be destroyed when the game begins but the character data should stay around to be used by something spawned later (usually a character spawned by Kismet in the level)
bUsingReplacementCharacter[edit]
Type: bool
set if the mesh/portrait were taken from another PRI (didn't construct our own)
CharacterCacheClass[edit]
Type: class<UTProcessedCharacterCache>
this class is used to cache the character data temporarily when this PRI is destroyed
Default value: Class'UTGame.UTProcessedCharacterCache'
CharacterData[edit]
Type: UTCustomChar_Data.CustomCharData
Modifiers: repnotify
data for the character this player is using
CharacterDataChangeCount[edit]
Type: byte
counter used in native replication to detect whether the server has sent the latest character data to each client should be incremented whenever CharacterData changes
CharacterMesh[edit]
Type: SkeletalMesh
the mesh constructed from the above data
CharacterMeshTeamNum[edit]
Type: byte
result of GetTeamNum() as of the last time we constructed the mesh for this player
Default value: 255
CharPortrait[edit]
Type: Texture
Texture of render of custom character head.
Default value: Texture2D'CH_IronGuard_Headshot.T_IronGuard_HeadShot_DM'
ClanTag[edit]
Type: string
Modifiers: databinding
The clan tag for this player
CustomReplicationInfo[edit]
Type: UTLinkedReplicationInfo
for use by mod authors
DeathStats[edit]
holds all death stats (this player's deaths instigated by another player, sorted by weapon/damagetype)
DefaultHudColor[edit]
Type: Object.Color
Used for revenge reward, and for avoiding respawning near killer
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 64 |
DrivingStats[edit]
Time spent driving, sorted by vehicle
EventStats[edit]
holds event stats (mostly reward announcer related
FirstPersonArmMaterial[edit]
Type: MaterialInterface
Material applied to first person arms. Should only be present for local players!
FirstPersonArmMesh[edit]
Type: SkeletalMesh
Mesh to use for first person arms. Should only be present for local players!
HasFlag[edit]
Type: UTCarriedObject
Modifiers: private
HeroThreshold[edit]
Type: float
Hero related variables
Default value: 20.0
HUDLocation[edit]
Type: Object.Vector
HUDMaterialInstance[edit]
Type: MaterialInstanceConstant
HUDPawnClass[edit]
Replicated class of pawn controlled by owner of this PRI. Replicated when drawing HUD Map
HUDPawnLocation[edit]
Type: Object.Vector
HUDPawnYaw[edit]
Type: byte
KillStats[edit]
holds all kill stats (this player's kills, sorted by weapon/damagetype)
LastKillerPRI[edit]
Type: UTPlayerReplicationInfo
LastKillTime[edit]
Type: float
Default value: -5.0
LastReceivedCharacterDataTime[edit]
Type: float
last time we called ProcessCharacterData() from ReplicatedEvent() (to avoid calling it multiple times at once and clobbering stuff)
MultiKillLevel[edit]
Type: int
Modifiers: databinding
NodeStats[edit]
holds node captured/built/healed and core damaged/destroyed stats
OrdersIndex[edit]
Type: byte
OrdersString[edit]
Type: string
Array size: 8
Modifiers: localized
PickupFlags[edit]
PickupStats[edit]
Armor, health, and powerups picked up by this player
PowerupTimeStats[edit]
Time spent holding powerups and flag/orb
RedBodyMIC[edit]
Type: MaterialInstanceConstant
RedHeadMIC[edit]
Type: MaterialInstanceConstant
SinglePlayerCharacterIndex[edit]
Type: int
Determines which character this player will be in the single player game
Default value: -1
spree[edit]
Type: int
Modifiers: databinding
Squad[edit]
Type: UTSquadAI
StartObjective[edit]
Type: UTGameObjective
Modifiers: repnotify
SuicideStats[edit]
holds all suicide stats (this player's suicides, sorted by weapon/damagetype)
TemporaryStartObjective[edit]
Type: UTGameObjective
TTSSpeaker[edit]
Type: SoundNodeWave.ETTSSpeaker
Modifiers: transient
Voice to use for TTS.
VehicleKillStats[edit]
Stats of vehicles killed by this player
VoiceClass[edit]
Default value: Class'UTGame.UTVoice_DefaultMale'
WeaponAwardIndex[edit]
Type: int
Weapon award (most kills) at end of match - can reference by class since some aren't always loaded for console
Default value: -1
WeaponAwardKills[edit]
Type: int
Used for weapon award calculation
Default values[edit]
Property | Value |
---|---|
StringUnknown | "Midfield" |
Structs[edit]
IntStat[edit]
Modifiers: native
TimeStat[edit]
Modifiers: native
Functions[edit]
Native functions[edit]
SetCharMeshMaterial[edit]
Events[edit]
Destroyed[edit]
Overrides: PlayerReplicationInfo.Destroyed
GetHudColor[edit]
ReplicatedEvent[edit]
Overrides: PlayerReplicationInfo.ReplicatedEvent
Reset[edit]
Overrides: PlayerReplicationInfo.Reset