Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTArmorPickup_ShieldBelt (UDK)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTArmorPickupFactory >> UTArmorPickup_ShieldBelt |
- Package:
- UTGameContent
- This class in other games:
- UT3
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Properties[edit]
DroppedPickupClass[edit]
Type: class<UTDroppedItemPickup>
Default value: Class'UTGameContent.UTDroppedShieldBelt'
Default values[edit]
Property | Value |
---|---|
bHasLocationSpeech | True |
bIsSuperItem | True |
Components[5] | UTParticleSystemComponent'ArmorParticles' |
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShieldBelt' |
ParticleEffects | UTParticleSystemComponent'ArmorParticles' |
PickupMessage | "Shield Belt" |
PickupSound | SoundCue'A_Pickups.ShieldBelt.Cue.A_Pickups_Shieldbelt_Activate_Cue' |
PickupStatName | 'PICKUPS_SHIELDBELT' |
PickUpWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTArmorPickup_ShieldBelt:ForceFeedbackWaveformPickUp' |
RespawnSound | SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Respawn_Cue' |
RespawnTime | 60.0 |
ShieldAmount | 100 |
Subobjects[edit]
ArmorParticles[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
SecondsBeforeInactive | 2.0 | ||||||||
Template | ParticleSystem'Pickups.Base_Armor.Effects.P_Pickups_Base_Armor_Glow' | ||||||||
Translation |
|
ArmorPickUpComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.ArmorPickUpComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'Pickups.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt' |
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTArmorPickupFactory.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
StaticMesh | StaticMesh'Pickups.Base_Armor.Mesh.S_Pickups_Base_Armor' | ||||||||
Translation |
|
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTArmorPickupFactory.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTArmorPickupFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTArmorPickupFactory.PickupLightEnvironment
No new values.
Instance functions[edit]
AddShieldStrength[edit]
Overrides: UTArmorPickupFactory.AddShieldStrength
AddShieldStrength() add shield to appropriate P armor type.
Parameters:
- P - The UTPawn to give shields to
CanUseShield[edit]
Overrides: UTArmorPickupFactory.CanUseShield
CanUseShield() returns how many shield units P could use
Returns:
- returns how many shield units P could use