Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTDeployableSpiderMineTrap (UT3)

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UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableSpiderMineTrap
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

TeamSpiderTrapClasses[edit]

Type: array<class<UTSpiderMineTrap> >


Default value, index 0: Class'UTGameContent.UTSpiderMineTrapRed'

Default value, index 1: Class'UTGameContent.UTSpiderMineTrapBlue'

Default values[edit]

Property Value
ArmsAnimSet AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_SpiderMineTrap'
DeployFailedSoundCue SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
DroppedPickupOffsetZ 15.0
FireOffset
Member Value
X 25.0
Y 0.0
Z 0.0
ItemName "Spider Mine Trap"
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheSpiderMineTrap'
AnnouncementText "Grab the Spider Mine Trap!"
PickupMessage "Spider Mine Trap"
WeaponFireSnd[0] SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DropCue'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTDeployable.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTDeployableSpiderMineTrap:MeshSequenceA'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine_1P'
bCastDynamicShadow False
bForceDirectLightMap True
bUseAsOccluder False
FOV 60.0
Scale 0.5
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine'

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTDeployable.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine'
Translation
Member Value
X 0.0
Y 0.0
Z -30.0

Functions[edit]

Static functions[edit]

GetTeamDeployable[edit]

static function class<ActorGetTeamDeployable (int TeamNum)

Overrides: UTDeployable.GetTeamDeployable


Instance functions[edit]

CanAttack[edit]

function bool CanAttack (Actor Other)

Overrides: UTDeployable.CanAttack

return false if out of range, can't see target, etc.

Deploy[edit]

function bool Deploy ()

Overrides: UTDeployable.Deploy

(Description copied from UTDeployable.Deploy)
attempts to deploy the item

Returns:

whether or not deploying was successful