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UE3:UTDeployableSpiderMineTrap (UT3)
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableSpiderMineTrap |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
TeamSpiderTrapClasses[edit]
Type: array<class<UTSpiderMineTrap> >
Default value, index 0: Class'UTGameContent.UTSpiderMineTrapRed'
Default value, index 1: Class'UTGameContent.UTSpiderMineTrapBlue'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ArmsAnimSet | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine_1P_Arms' | ||||||||
AttachmentClass | Class'UTGameContent.UTAttachment_SpiderMineTrap' | ||||||||
DeployFailedSoundCue | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' | ||||||||
DroppedPickupOffsetZ | 15.0 | ||||||||
FireOffset |
|
||||||||
ItemName | "Spider Mine Trap" | ||||||||
NeedToPickUpAnnouncement |
|
||||||||
PickupMessage | "Spider Mine Trap" | ||||||||
WeaponFireSnd[0] | SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_DropCue' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTDeployable.FirstPersonMesh
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTDeployableSpiderMineTrap:MeshSequenceA' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine_1P' |
bCastDynamicShadow | False |
bForceDirectLightMap | True |
bUseAsOccluder | False |
FOV | 60.0 |
Scale | 0.5 |
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine' |
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTDeployable.PickupMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine' | ||||||||
Translation |
|
Functions[edit]
Static functions[edit]
GetTeamDeployable[edit]
Overrides: UTDeployable.GetTeamDeployable
Instance functions[edit]
CanAttack[edit]
Overrides: UTDeployable.CanAttack
return false if out of range, can't see target, etc.
Deploy[edit]
function bool Deploy ()
Overrides: UTDeployable.Deploy
(Description copied from UTDeployable.Deploy)
attempts to deploy the item
Returns:
- whether or not deploying was successful