My program doesn't have bugs. It just develops random features.

UE3:UTDeployableXRayVolume (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTDeployable >> UTDeployableXRayVolumeBase >> UTDeployableXRayVolume
Package: 
UT3Gold

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
ArmsAnimSet AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P_Arms'
AttachmentClass Class'UTGameContent.UTAttachment_SlowVolume'
DeployableClass Class'UT3Gold.UTXRayVolume_Content'
DeployFailedSoundCue SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
ItemName "X-Ray Field Generator"
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabTheStasisFieldGenerator'
AnnouncementText "Grab the X-Ray Field Generator!"
PickupMessage "X-Ray Field Generator"

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTDeployableXRayVolumeBase.FirstPersonMesh

Property Value
Animations AnimNodeSequence'UT3Gold.Default__UTDeployableXRayVolume:MeshSequenceA'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SlowVolume_1P'
bCastDynamicShadow False
bForceDirectLightMap True
bUseAsOccluder False
FOV 60.0
Scale 0.5
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTDeployableXRayVolumeBase.PickupMesh

Property Value
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SlowVolume'
Translation
Member Value
X 0.0
Y 0.0
Z -30.0