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UE3:UTEmit_LeviathanExplosion (UT3)

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UT3 Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_LeviathanExplosion
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Damage

Type: float


Default value: 250.0

DamageRadius

Type: float


Default value: 2000.0

ExplosionLightClass

Type: class<UTExplosionLight>


Default value: Class'UTGame.UTHugeExplosionLight'

ExplosionShake

Type: CameraAnim


Default value: CameraAnim'Camera_FX.Leviathan_Impact'

InstigatorController

Type: Controller


MomentumTransfer

Type: float


Default value: 250000.0

MyDamageType

Type: class<DamageType>


Default value: Class'UTGameContent.UTDmgType_LeviathanExplosion'

Default values

Property Value
bGameRelevant False
Components[1] AudioComponent'ExplosionAC'
EmitterTemplate ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BigBeam_Explode'
LifeSpan 0.0
ServerLifeSpan 3.0
TickGroup TG_PreAsyncWork

Subobjects

ExplosionAC

Class: Engine.AudioComponent

Property Value
bAutoDestroy True
bAutoPlay True
SoundCue SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_BigBang'

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Inherits from: UTReplicatedEmitter.ParticleSystemComponent0

No new values.

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTReplicatedEmitter.PostBeginPlay


Other instance functions

RedeemerHurtRadius

function RedeemerHurtRadius (float RadiusFactor, Controller InstigatedByController)

special version of HurtRadius() for the Redeemer that works better with the giant radius by tracing to edges of large objects instead of just the center static so that it can be shared with UTRemoteRedeemer

States

Dying

Modifiers: auto