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UE3:UTEmit_LeviathanExplosion (UT3)
Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_LeviathanExplosion |
Contents
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Damage
Type: float
Default value: 250.0
DamageRadius
Type: float
Default value: 2000.0
ExplosionLightClass
Type: class<UTExplosionLight>
Default value: Class'UTGame.UTHugeExplosionLight'
ExplosionShake
Type: CameraAnim
Default value: CameraAnim'Camera_FX.Leviathan_Impact'
InstigatorController
Type: Controller
MomentumTransfer
Type: float
Default value: 250000.0
MyDamageType
Type: class<DamageType>
Default value: Class'UTGameContent.UTDmgType_LeviathanExplosion'
Default values
Property | Value |
---|---|
bGameRelevant | False |
Components[1] | AudioComponent'ExplosionAC' |
EmitterTemplate | ParticleSystem'VH_Leviathan.Effects.P_VH_Leviathan_BigBeam_Explode' |
LifeSpan | 0.0 |
ServerLifeSpan | 3.0 |
TickGroup | TG_PreAsyncWork |
Subobjects
ExplosionAC
Class: Engine.AudioComponent
Property | Value |
---|---|
bAutoDestroy | True |
bAutoPlay | True |
SoundCue | SoundCue'A_Vehicle_leviathan.SoundCues.A_Vehicle_Leviathan_BigBang' |
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
No new values.
Functions
Events
PostBeginPlay
Overrides: UTReplicatedEmitter.PostBeginPlay
Other instance functions
RedeemerHurtRadius
special version of HurtRadius() for the Redeemer that works better with the giant radius by tracing to edges of large objects instead of just the center static so that it can be shared with UTRemoteRedeemer
States
Dying
Modifiers: auto