I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UTMutator (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (1 revision: class descriptions for UDK January update (part 7)) |
(No difference)
|
Latest revision as of 06:52, 17 January 2010
- Package:
- UTGame
- Direct subclasses:
- UTMutator_Arena, UTMutator_BigHead, UTMutator_FriendlyFire, UTMutator_Handicap, UTMutator_LowGrav, UTMutator_NoHoverboard, UTMutator_NoPowerups, UTMutator_Slomo, UTMutator_SlowTimeKills, UTMutator_SpeedFreak, UTMutator_SuperBerserk, UTMutator_WeaponReplacement, UTMutator_WeaponsRespawn
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Mutator.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Instance functions[edit]
GetNextUTMutator[edit]
function UTMutator GetNextUTMutator ()
utility to get the next UTMutator in the mutator list, for hooks that aren't in the base engine
MutatorIsAllowed[edit]
function bool MutatorIsAllowed ()
Overrides: Mutator.MutatorIsAllowed
ProcessSpeechRecognition[edit]
function ProcessSpeechRecognition (UTPlayerController Speaker, const out array<OnlineSubsystem.SpeechRecognizedWord> Words)
parses the given player's recognized speech into bot orders, etc