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Difference between revisions of "UE3:UTMutator (UDK)"

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m (1 revision: class descriptions for UDK January update (part 7))
 
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Latest revision as of 06:52, 17 January 2010

UDK Object >> Actor >> Info >> Mutator >> UTMutator
Package: 
UTGame
Direct subclasses:
UTMutator_Arena, UTMutator_BigHead, UTMutator_FriendlyFire, UTMutator_Handicap, UTMutator_LowGrav, UTMutator_NoHoverboard, UTMutator_NoPowerups, UTMutator_Slomo, UTMutator_SlowTimeKills, UTMutator_SpeedFreak, UTMutator_SuperBerserk, UTMutator_WeaponReplacement, UTMutator_WeaponsRespawn
This class in other games:
UT3


Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Mutator.Sprite

Property Value
ReplacementPrimitive None

Instance functions[edit]

GetNextUTMutator[edit]

function UTMutator GetNextUTMutator ()

utility to get the next UTMutator in the mutator list, for hooks that aren't in the base engine

MutatorIsAllowed[edit]

function bool MutatorIsAllowed ()

Overrides: Mutator.MutatorIsAllowed


ProcessSpeechRecognition[edit]

function ProcessSpeechRecognition (UTPlayerController Speaker, const out array<OnlineSubsystem.SpeechRecognizedWordWords)

parses the given player's recognized speech into bot orders, etc

ReplaceWith[edit]

function bool ReplaceWith (Actor Other, string aClassName)