UE3:UTOnslaughtFlagBase_Content (UT3)
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Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtNodeEnhancement >> UTOnslaughtFlagBase >> UTOnslaughtFlagBase_Content |
- Package:
- UTGameContent
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UTOnslaughtFlagBase.
Onslaught levels with may have a UTOnslaughtFlagBase to spawn an orb for that team they may also have additional flag bases placed near nodes that the orb will return to instead if it is closer
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTOnslaughtFlagBase_Content'
CylinderComp
Type: CylinderComponent
Default value: CylinderComponent'MyCylinder'
CylinderComp2
Type: CylinderComponent
Default value: CylinderComponent'MyCylinder2'
Default values
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: UTOnslaughtFlagBase.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtFlagBase.CollisionCylinder
Property | Value |
---|---|
BlockNonZeroExtent | False |
BlockZeroExtent | False |
CollisionHeight | 60.0 |
CollisionRadius | 48.0 |
MyCylinder
Class: Engine.CylinderComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockActors | True | ||||||||
BlockZeroExtent | False | ||||||||
CollideActors | True | ||||||||
CollisionHeight | 78.0 | ||||||||
CollisionRadius | 60.0 | ||||||||
Translation |
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MyCylinder2
Class: Engine.CylinderComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockActors | True | ||||||||
BlockZeroExtent | False | ||||||||
CollideActors | True | ||||||||
CollisionHeight | 10.0 | ||||||||
CollisionRadius | 37.0 | ||||||||
Translation |
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OnslaughtFlagBaseLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTOnslaughtFlagBase.PathRenderer
No new values.
PSC
Class: Engine.ParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
SecondsBeforeInactive | 1.0 | ||||||||
Translation |
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SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimSets[0] | AnimSet'PICKUPS.PowerCellDispenser.Anims.Anim_Orb_Dispenser' | ||||||||
AnimTreeTemplate | AnimTree'PICKUPS.PowerCellDispenser.Anims.AT_Pickups_PowerCellDispenser' | ||||||||
bCacheAnimSequenceNodes | False | ||||||||
bCastDynamicShadow | False | ||||||||
bForceRefpose | 1 | ||||||||
bHasPhysicsAssetInstance | True | ||||||||
BlockActors | True | ||||||||
BlockNonZeroExtent | True | ||||||||
BlockRigidBody | True | ||||||||
BlockZeroExtent | True | ||||||||
bUpdateSkelWhenNotRendered | False | ||||||||
bUseAsOccluder | False | ||||||||
CollideActors | True | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlagBase_Content:OnslaughtFlagBaseLightEnvironment' | ||||||||
PhysicsAsset | PhysicsAsset'PICKUPS.PowerCellDispenser.Mesh.SK_Pickups_Orb_Dispenser-Optimized_Physics' | ||||||||
SkeletalMesh | SkeletalMesh'PICKUPS.PowerCellDispenser.Mesh.SK_Pickups_Orb_Dispenser-Optimized' | ||||||||
Translation |
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