UE3:UTOnslaughtFlagBase_Content (UT3)

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UT3 Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtNodeEnhancement >> UTOnslaughtFlagBase >> UTOnslaughtFlagBase_Content
Package:
UTGameContent

UTOnslaughtFlagBase.

Onslaught levels with may have a UTOnslaughtFlagBase to spawn an orb for that team they may also have additional flag bases placed near nodes that the orb will return to instead if it is closer

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTOnslaughtFlagBase_Content'

CylinderComp

Type: CylinderComponent


Default value: CylinderComponent'MyCylinder'

CylinderComp2

Type: CylinderComponent


Default value: CylinderComponent'MyCylinder2'

Default values

Property Value
BadSprite None
BallEffect ParticleSystemComponent'PSC'
BallMaterials[0] Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Red'
BallMaterials[1] Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Blue'
BallMaterials[2] Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb'
BaseMaterials[0] Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser_Red'
BaseMaterials[1] Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser_Blue'
BaseMaterials[2] Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser'
bBlockedForVehicles True
bBlocksTeleport True
bEnabled True
CollisionComponent SkeletalMeshComponent'SkeletalMeshComponent0'
Components[0] ArrowComponent'Arrow'
Components[1] CylinderComponent'CollisionCylinder'
Components[2] PathRenderingComponent'PathRenderer'
Components[3] ParticleSystemComponent'PSC'
Components[4] DynamicLightEnvironmentComponent'OnslaughtFlagBaseLightEnvironment'
Components[5] SkeletalMeshComponent'SkeletalMeshComponent0'
Components[6] CylinderComponent'MyCylinder'
Components[7] CylinderComponent'MyCylinder2'
CreateSound SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbCreated'
FlagClass Class'UTGameContent.UTOnslaughtFlag_Content'
GoodSprite None
Mesh SkeletalMeshComponent'SkeletalMeshComponent0'
TeamEmitters[0] ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Red'
TeamEmitters[1] ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Blue'
TeamEmitters[2] ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Neutral'

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: UTOnslaughtFlagBase.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTOnslaughtFlagBase.CollisionCylinder

Property Value
BlockNonZeroExtent False
BlockZeroExtent False
CollisionHeight 60.0
CollisionRadius 48.0

MyCylinder

Class: Engine.CylinderComponent

Property Value
BlockActors True
BlockZeroExtent False
CollideActors True
CollisionHeight 78.0
CollisionRadius 60.0
Translation
Member Value
X 99.0
Y 0.0
Z 0.0

MyCylinder2

Class: Engine.CylinderComponent

Property Value
BlockActors True
BlockZeroExtent False
CollideActors True
CollisionHeight 10.0
CollisionRadius 37.0
Translation
Member Value
X 52.0
Y 0.0
Z 85.0

OnslaughtFlagBaseLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bCastShadows False
bDynamic False

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTOnslaughtFlagBase.PathRenderer

No new values.

PSC

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0
Translation
Member Value
X 0.0
Y 0.0
Z -60.0

SkeletalMeshComponent0

Class: Engine.SkeletalMeshComponent

Property Value
AnimSets[0] AnimSet'PICKUPS.PowerCellDispenser.Anims.Anim_Orb_Dispenser'
AnimTreeTemplate AnimTree'PICKUPS.PowerCellDispenser.Anims.AT_Pickups_PowerCellDispenser'
bCacheAnimSequenceNodes False
bCastDynamicShadow False
bForceRefpose 1
bHasPhysicsAssetInstance True
BlockActors True
BlockNonZeroExtent True
BlockRigidBody True
BlockZeroExtent True
bUpdateSkelWhenNotRendered False
bUseAsOccluder False
CollideActors True
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlagBase_Content:OnslaughtFlagBaseLightEnvironment'
PhysicsAsset PhysicsAsset'PICKUPS.PowerCellDispenser.Mesh.SK_Pickups_Orb_Dispenser-Optimized_Physics'
SkeletalMesh SkeletalMesh'PICKUPS.PowerCellDispenser.Mesh.SK_Pickups_Orb_Dispenser-Optimized'
Translation
Member Value
X 0.0
Y 0.0
Z -64.0