My program doesn't have bugs. It just develops random features.
UE3:UTOnslaughtTarydiumProcessor_Content (UT3)
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Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtNodeEnhancement >> UTOnslaughtTarydiumProcessor >> UTOnslaughtTarydiumProcessor_Content |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDestinationOnly | True | ||||||||
bMovable | True | ||||||||
bMustTouchToReach | False | ||||||||
bPathColliding | True | ||||||||
bProjTarget | True | ||||||||
bPushedByEncroachers | False | ||||||||
CollisionComponent | SkeletalMeshComponent'ProcComp' | ||||||||
Components[5] | DynamicLightEnvironmentComponent'ProcLightEnvironment' | ||||||||
Components[6] | SkeletalMeshComponent'ProcComp' | ||||||||
Components[7] | StaticMeshComponent'SMComp' | ||||||||
Mesh | SkeletalMeshComponent'ProcComp' | ||||||||
MiningBotClass | Class'UTGameContent.UTOnslaughtMiningRobot_Content' | ||||||||
OreEventThreshold | 100.0 | ||||||||
ProcColor |
|
||||||||
StaticMesh | StaticMeshComponent'SMComp' | ||||||||
SupportedEvents[4] | Class'UTGame.UTSeqEvent_MinedOre' |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: UTOnslaughtTarydiumProcessor.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtTarydiumProcessor.CollisionCylinder
Property | Value |
---|---|
CollisionRadius | 300.0 |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTOnslaughtTarydiumProcessor.PathRenderer
No new values.
ProcComp
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:SeqNode' | ||||||||
AnimSets[0] | AnimSet'GP_Conquest.Anims.K_GP_Con_Processing_Plant' | ||||||||
bHasPhysicsAssetInstance | True | ||||||||
BlockActors | True | ||||||||
BlockNonZeroExtent | True | ||||||||
BlockRigidBody | True | ||||||||
BlockZeroExtent | True | ||||||||
CollideActors | True | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:ProcLightEnvironment' | ||||||||
PhysicsAsset | PhysicsAsset'GP_Conquest.Mesh.SK_GP_Con_Processing_Plant_Physics' | ||||||||
SkeletalMesh | SkeletalMesh'GP_Conquest.Mesh.SK_GP_Con_Processing_Plant' | ||||||||
Translation |
|
ProcLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
SMComp
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:ProcLightEnvironment' | ||||||||
StaticMesh | StaticMesh'GP_Conquest.Mesh.SM_Processing_Plant' | ||||||||
Translation |
|
Sprite
Class: Engine.SpriteComponent
Inherits from: UTOnslaughtTarydiumProcessor.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: UTOnslaughtTarydiumProcessor.Sprite2
No new values.