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UE3:UTPickupFactory_JumpBoots (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory >> UTPickupFactory_JumpBoots |
- Package:
- UTGameContent
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BaseBrightEmissive |
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BaseDimEmissive |
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bHasLocationSpeech | True | ||||||||||
bIsSuperItem | False | ||||||||||
Components[4] | AudioComponent'BootsReady' | ||||||||||
Components[5] | StaticMeshComponent'StaticMeshComponent1' | ||||||||||
InventoryType | Class'UTGameContent.UTJumpBoots' | ||||||||||
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheJumpBoots' | ||||||||||
PickupReadySound | AudioComponent'BootsReady' | ||||||||||
PickupStatName | 'PICKUPS_JUMPBOOTS' | ||||||||||
PickUpWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTPickupFactory_JumpBoots:ForceFeedbackWaveformPickUp' | ||||||||||
PivotTranslation |
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RespawnSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_SpawnCue' | ||||||||||
Spinner | StaticMeshComponent'StaticMeshComponent1' |
Subobjects[edit]
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTPowerupPickupFactory.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
StaticMesh | StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01' | ||||||||
Translation |
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BootsReady[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_GroundLoopCue' |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTPowerupPickupFactory.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTPowerupPickupFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPowerupPickupFactory.PickupLightEnvironment
No new values.
StaticMeshComponent1[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
CachedMaxDrawDistance | 7000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTPickupFactory_JumpBoots:PickupLightEnvironment' | ||||||||
MaxDrawDistance | 7000.0 | ||||||||
ReplacementPrimitive | None | ||||||||
StaticMesh | StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc' | ||||||||
Translation |
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