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Difference between revisions of "UE3:UTPlayerReplicationInfo (UDK)"
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Latest revision as of 06:01, 17 January 2010
Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo >> UTPlayerReplicationInfo |
Contents
- 1 Properties
- 1.1 bHolding
- 1.2 CharClassInfo
- 1.3 CharPortrait
- 1.4 ClanTag
- 1.5 DeathStats
- 1.6 DefaultHudColor
- 1.7 DrivingStats
- 1.8 EventStats
- 1.9 HasFlag
- 1.10 HUDLocation
- 1.11 KillStats
- 1.12 LastKillerPRI
- 1.13 LastKillTime
- 1.14 MultiKillLevel
- 1.15 NodeStats
- 1.16 OrdersIndex
- 1.17 OrdersString
- 1.18 PickupStats
- 1.19 PowerupTimeStats
- 1.20 SinglePlayerCharacterIndex
- 1.21 spree
- 1.22 Squad
- 1.23 StartObjective
- 1.24 SuicideStats
- 1.25 TemporaryStartObjective
- 1.26 VehicleKillStats
- 1.27 VoiceClass
- 1.28 Default values
- 2 Structs
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 AddToNodeStat
- 3.2.2 AllowClientToTeleport
- 3.2.3 AttemptMidGameMenu
- 3.2.4 CopyProperties
- 3.2.5 GetCallSign
- 3.2.6 GetFlag
- 3.2.7 GetLocationName
- 3.2.8 GetStartObjective
- 3.2.9 IncrementDeathStat
- 3.2.10 IncrementEventStat
- 3.2.11 IncrementKills
- 3.2.12 IncrementKillStat
- 3.2.13 IncrementNodeStat
- 3.2.14 IncrementPickupStat
- 3.2.15 IncrementSuicideStat
- 3.2.16 IncrementVehicleKillStat
- 3.2.17 OverrideWith
- 3.2.18 SeamlessTravelTo
- 3.2.19 ServerTeleportToActor
- 3.2.20 SetFlag
- 3.2.21 SetStartObjective
- 3.2.22 ShouldBroadCastWelcomeMessage
- 3.2.23 ShowMidGameMenu
- 3.2.24 StartDrivingStat
- 3.2.25 StartPowerupTimeStat
- 3.2.26 StopDrivingStat
- 3.2.27 StopPowerupTimeStat
- 3.2.28 UpdatePlayerLocation
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
bHolding[edit]
Type: bool
True if associated bot is currently holding its position
CharClassInfo[edit]
Type: class<UTFamilyInfo>
Modifiers: repnotify
Class that the player has chosen to be
Default value: Class'UTGame.UTFamilyInfo_Liandri_Male'
CharPortrait[edit]
Type: Texture
Texture of render of custom character head.
Default value: Texture2D'CH_IronGuard_Headshot.HUD_Portrait_Liandri'
ClanTag[edit]
Type: string
Modifiers: databinding
The clan tag for this player
DeathStats[edit]
holds all death stats (this player's deaths instigated by another player, sorted by weapon/damagetype)
DefaultHudColor[edit]
Type: Object.Color
Used for revenge reward, and for avoiding respawning near killer
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 64 |
DrivingStats[edit]
Time spent driving, sorted by vehicle
EventStats[edit]
holds event stats (mostly reward announcer related
HasFlag[edit]
Type: UTCarriedObject
Modifiers: private
HUDLocation[edit]
Type: Object.Vector
KillStats[edit]
holds all kill stats (this player's kills, sorted by weapon/damagetype)
LastKillerPRI[edit]
Type: UTPlayerReplicationInfo
LastKillTime[edit]
Type: float
Default value: -5.0
MultiKillLevel[edit]
Type: int
NodeStats[edit]
holds node captured/built/healed and core damaged/destroyed stats
OrdersIndex[edit]
Type: byte
OrdersString[edit]
Type: string
Array size: 8
Modifiers: localized
PickupStats[edit]
Armor, health, and powerups picked up by this player
PowerupTimeStats[edit]
Time spent holding powerups and flag/orb
SinglePlayerCharacterIndex[edit]
Type: int
Determines which character this player will be in the single player game
Default value: -1
spree[edit]
Type: int
Squad[edit]
Type: UTSquadAI
StartObjective[edit]
Type: UTGameObjective
Modifiers: repnotify
SuicideStats[edit]
holds all suicide stats (this player's suicides, sorted by weapon/damagetype)
TemporaryStartObjective[edit]
Type: UTGameObjective
VehicleKillStats[edit]
Stats of vehicles killed by this player
VoiceClass[edit]
Default value: Class'UTGame.UTVoice_Robot'
Default values[edit]
Property | Value |
---|---|
StringUnknown | "Midfield" |
Structs[edit]
IntStat[edit]
Modifiers: native
Stats related variables
TimeStat[edit]
Modifiers: native
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: PlayerReplicationInfo.Destroyed
GetHudColor[edit]
ReplicatedEvent[edit]
Overrides: PlayerReplicationInfo.ReplicatedEvent
Reset[edit]
Overrides: PlayerReplicationInfo.Reset
Other instance functions[edit]
AddToNodeStat[edit]
AllowClientToTeleport[edit]
The function is used to setup the conditions that allow a teleport. It also defers to the gameinfo
Parameters:
- DestinationActor - The actor to teleport to
- OwnerPawn - returns the pawn owned by the controlling owner casts to UTPawn
Returns:
- True if the teleport is allowed
AttemptMidGameMenu[edit]
CopyProperties[edit]
Overrides: PlayerReplicationInfo.CopyProperties
GetCallSign[edit]
GetFlag[edit]
GetLocationName[edit]
Overrides: PlayerReplicationInfo.GetLocationName
GetStartObjective[edit]
IncrementDeathStat[edit]
IncrementEventStat[edit]
IncrementKills[edit]
IncrementKillStat[edit]
IncrementNodeStat[edit]
IncrementPickupStat[edit]
IncrementSuicideStat[edit]
IncrementVehicleKillStat[edit]
OverrideWith[edit]
Overrides: PlayerReplicationInfo.OverrideWith
SeamlessTravelTo[edit]
Overrides: PlayerReplicationInfo.SeamlessTravelTo
called by seamless travel when initializing a player on the other side - copy properties to the new PRI that should persist
ServerTeleportToActor[edit]
This function is used to teleport directly to actor. Currently, only 2 types of actors support teleporting. UTGameObjectives and UTVehicle_Leviathans.
Parameters:
- DestinationActor - This is the Actor the player is trying to teleport to
SetFlag[edit]
SetStartObjective[edit]
ShouldBroadCastWelcomeMessage[edit]
Overrides: PlayerReplicationInfo.ShouldBroadCastWelcomeMessage
Returns true if should broadcast player welcome/left messages. Current conditions: must be a human player a network game
ShowMidGameMenu[edit]
StartDrivingStat[edit]
StartPowerupTimeStat[edit]
StopDrivingStat[edit]
StopPowerupTimeStat[edit]
UpdatePlayerLocation[edit]
Overrides: PlayerReplicationInfo.UpdatePlayerLocation