The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:WebServer (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Info >> InternetLink >> TcpLink >> WebServer
Package: 
IpDrv
This class in other games:
UT, UT2003, U2XMP, UE2Runtime, U2, UT2004, UT3

null

Properties

ApplicationObjects

Type: WebApplication

Array size: 10


ApplicationPaths

Type: string

Array size: 10

Modifiers: config


Applications

Type: string

Array size: 10

Modifiers: config


bEnabled

Type: bool

Modifiers: config


ConnectionCount

Type: int


ConnId

Type: int


DefaultApplication

Type: int

Modifiers: config


ExpirationSeconds

Type: int

Modifiers: config

How long images can be cached .. default is 24 hours

ListenPort

Type: int

Modifiers: config


MaxConnections

Type: int

Modifiers: config


ServerName

Type: string

Modifiers: config


ServerURL

Type: string


Default values

Property Value
AcceptClass Class'IpDrv.WebConnection'

Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: TcpLink.Sprite

Property Value
ReplacementPrimitive None

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


GainedChild

event GainedChild (Actor C)

Overrides: Actor.GainedChild


LostChild

event LostChild (Actor C)

Overrides: Actor.LostChild


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

GetApplication

function WebApplication GetApplication (string URI, out string SubURI)