UE3:UTMutator (UDK): Difference between revisions

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==Properties==
====bExportMenuData====
'''Type:''' [[bool]]
if set, when this class is compiled, a menu entry for it will be automatically added/updated in its package.ini file
(abstract classes are skipped even if this flag is set)
'''Default value:''' True


===Subobjects===
===Subobjects===

Latest revision as of 06:52, 17 January 2010

UDK Object >> Actor >> Info >> Mutator >> UTMutator
Package:
UTGame
Direct subclasses:
UTMutator_Arena, UTMutator_BigHead, UTMutator_FriendlyFire, UTMutator_Handicap, UTMutator_LowGrav, UTMutator_NoHoverboard, UTMutator_NoPowerups, UTMutator_Slomo, UTMutator_SlowTimeKills, UTMutator_SpeedFreak, UTMutator_SuperBerserk, UTMutator_WeaponReplacement, UTMutator_WeaponsRespawn
This class in other games:


Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: Mutator.Sprite

Property Value
ReplacementPrimitive None

Instance functions

GetNextUTMutator

function UTMutator GetNextUTMutator ()

utility to get the next UTMutator in the mutator list, for hooks that aren't in the base engine

MutatorIsAllowed

function bool MutatorIsAllowed ()

Overrides: Mutator.MutatorIsAllowed


ProcessSpeechRecognition

function ProcessSpeechRecognition (UTPlayerController Speaker, const out array<OnlineSubsystem.SpeechRecognizedWordWords)

parses the given player's recognized speech into bot orders, etc

ReplaceWith

function bool ReplaceWith (Actor Other, string aClassName)