UE3:UTMutator (UDK): Difference between revisions
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===Subobjects=== | ===Subobjects=== |
Latest revision as of 06:52, 17 January 2010
- Package:
- UTGame
- Direct subclasses:
- UTMutator_Arena, UTMutator_BigHead, UTMutator_FriendlyFire, UTMutator_Handicap, UTMutator_LowGrav, UTMutator_NoHoverboard, UTMutator_NoPowerups, UTMutator_Slomo, UTMutator_SlowTimeKills, UTMutator_SpeedFreak, UTMutator_SuperBerserk, UTMutator_WeaponReplacement, UTMutator_WeaponsRespawn
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: Mutator.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Instance functions
GetNextUTMutator
function UTMutator GetNextUTMutator ()
utility to get the next UTMutator in the mutator list, for hooks that aren't in the base engine
MutatorIsAllowed
function bool MutatorIsAllowed ()
Overrides: Mutator.MutatorIsAllowed
ProcessSpeechRecognition
function ProcessSpeechRecognition (UTPlayerController Speaker, const out array<OnlineSubsystem.SpeechRecognizedWord> Words)
parses the given player's recognized speech into bot orders, etc
ReplaceWith