UE1:SpeedShell (UT): Difference between revisions

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The Relic of Speed ({{cl|RelicSpeedInventory}}) "shadow" effect spawner.
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==Events==
==Events==
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}


<!-- enter function description -->
Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo|high-detail mode}}, which triggers every 0.2 seconds.


====Timer====
====Timer====
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'''Overrides:''' {{tl|Timer|RelicShell}}
'''Overrides:''' {{tl|Timer|RelicShell}}


<!-- enter function description -->
Spawns a {{cl|SpeedShadow}} and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.

Latest revision as of 10:09, 11 August 2009

UT Object >> Actor >> Effects >> RelicShell >> SpeedShell
Package:
Relics

The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Starts a repeating timer if in high-detail mode, which triggers every 0.2 seconds.

Timer

simulated event Timer ()

Overrides: RelicShell.Timer

Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.