UE1:SpeedShell (UT): Difference between revisions
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{{ | The Relic of Speed ({{cl|RelicSpeedInventory}}) "shadow" effect spawner. | ||
==Events== | ==Events== | ||
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | '''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | ||
Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo}}, which triggers every 0.2 seconds. | |||
====Timer==== | ====Timer==== | ||
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'''Overrides:''' {{tl|Timer|RelicShell}} | '''Overrides:''' {{tl|Timer|RelicShell}} | ||
Spawns a {{cl|SpeedShadow}} and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate. |
Revision as of 10:04, 11 August 2009
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Object >> Actor >> Effects >> RelicShell >> SpeedShell |
- Package:
- Relics
The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Starts a repeating timer if in bHighDetailMode, which triggers every 0.2 seconds.
Timer
simulated event Timer ()
Overrides: RelicShell.Timer
Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.