UE1:SpeedShell (UT): Difference between revisions
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | '''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | ||
Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo}}, which triggers every 0.2 seconds. | Starts a repeating timer if in {{tl|bHighDetailMode||LevelInfo|high-detail mode}}, which triggers every 0.2 seconds. | ||
====Timer==== | ====Timer==== |
Latest revision as of 10:09, 11 August 2009
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Object >> Actor >> Effects >> RelicShell >> SpeedShell |
- Package:
- Relics
The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Starts a repeating timer if in high-detail mode, which triggers every 0.2 seconds.
Timer
simulated event Timer ()
Overrides: RelicShell.Timer
Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.