UE2:U2PlayerController (U2)
Object >> Actor >> Controller >> PlayerController >> U2PlayerController |
- Package:
- U2
- This class in other games:
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U2PlayerController.uc
Properties
AmmoFlashTime
Type: float
ConsumerClassColorHigh
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
R | 250 |
ConsumerClassColorLow
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 128 |
ConsumerClassColorMed
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 250 |
R | 250 |
DeployLockedInSound
Type: Sound
sound when player has locked into a deploy point
Default value: Sound'U2A.Messages.DeployLocked'
GameOverCameraDist
Type: float
Default value: 12.0
GameOverRotationPitch
Type: float
Default value: 64000.0
GameOverRotationRate
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Yaw | 3000 |
GameOverSound
Type: Sound
Default value: Sound'U2XMPA.GameNotify.GameOver'
HackEffect
Default value: Class'U2.HackSquib'
HackFX
Type: HackEffect
LastGestureTime
Type: float
LastPlayerFragTime
Type: float
MaxDeployPitch
Type: float
Default value: 55000.0
MinDeployPitch
Type: float
Default value: 5000.0
MonsterKills
Type: int
NextDeployTime
Type: float
time the new players will be redeployed
RadarZoomIncr
Type: float
Default value: 0.1
RadarZoomMax
Type: float
Default value: 2.0
RadarZoomMin
Type: float
Default value: 0.3
RadarZoomPct
Type: float
Default value: 1.0
RespawnPoint
Type: DeploymentPoint
point from which player will respawn
SaySound
Type: Sound
Default value: Sound'U2A.Messages.Say'
TeamSaySound
Type: Sound
Default value: Sound'U2A.Messages.TeamSay'
TimeRemainingCautionColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 255 |
R | 255 |
TimeRemainingCautionTime
Type: float
Default value: 300.0
TimeRemainingDangerColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
R | 255 |
TimeRemainingDangerTime
Type: float
Default value: 120.0
TimeRemainingNeutralColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
UseHighlightMaterial
Type: Material
Default value: Combiner'SpecialFX.Use.use_Reticle_002'
UseProjectorMaterial
Type: Material
Default value: Combiner'SpecialFX.Use.Use_Reticle_001'
WeaponOrder1
Type: array<WeaponInfo>
WeaponOrder2
Type: array<WeaponInfo>
WeaponOrder3
Type: array<WeaponInfo>
WeaponOrder4
Type: array<WeaponInfo>
WeaponOrder5
Type: array<WeaponInfo>
WoundedDelaySeconds
Type: float
time before player is given the option to return to deployment area
Default value: 2.0
WoundedTime
Type: float
time at which player died
Default values
Property | Value |
---|---|
bNetNotify | True |
CheatClass | Class'U2.U2CheatManager' |
RocketLockSound | Sound'WeaponsA.RocketLauncher.RL_Alert' |
ServerOnlyStates[0] | 'FallingOutOfWorld' |
ServerOnlyStates[1] | 'GutBlowed' |
SpectateSpeed | 1000.0 |
Structs
WeaponInfo
Modifiers: native
- string WeaponName
- User readable name of the weapon.
- byte Priority
- Order within the tray (lower numbers = higher priority) - essentially group offset.
- Weapon Weapon
- Pointer to the associated weapon - if the player has it currently.
Functions
Exec functions
DP
DumpAmmoPct
DumpArtifacts
DumpConsumers
DumpReplicants
Gesture
NextWeapon
Overrides: PlayerController.NextWeapon
PrevWeapon
Overrides: PlayerController.PrevWeapon
RadarZoomIn
RadarZoomOut
ServerDP
SwitchToBestWeapon
Overrides: Controller.SwitchToBestWeapon
SwitchWeapon
Overrides: PlayerController.SwitchWeapon
Taunt
Events
Destroyed
Overrides: PlayerController.Destroyed
FellOutOfWorld
Overrides: Actor.FellOutOfWorld
GetRadarZoomPct
Overrides: PlayerController.GetRadarZoomPct
InitPlayer
Overrides: PlayerController.InitPlayer
MantleBegin
MantleEnd
PlayerTick
Overrides: PlayerController.PlayerTick
PostBeginPlay
Overrides: PlayerController.PostBeginPlay
PreBeginPlay
Overrides: Controller.PreBeginPlay
TeamMessage
Overrides: PlayerController.TeamMessage
Other instance functions
See U2PlayerController instance functions.