UE1:SpeedShell (UT)

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Revision as of 10:09, 11 August 2009 by Wormbo (talk | contribs) (reworded the bHighDetailMode link text)
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UT Object >> Actor >> Effects >> RelicShell >> SpeedShell
Package:
Relics

The Relic of Speed (RelicSpeedInventory) "shadow" effect spawner.

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Starts a repeating timer if in high-detail mode, which triggers every 0.2 seconds.

Timer

simulated event Timer ()

Overrides: RelicShell.Timer

Spawns a SpeedShadow and dynamically reduces the timer rate to 0.5 seconds while the framerate is below the minimum desired framerate.