UE3:UTMutator (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:52, 17 January 2010 by Wormbo (talk | contribs) (1 revision: class descriptions for UDK January update (part 7))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UDK Object >> Actor >> Info >> Mutator >> UTMutator
Package:
UTGame
Direct subclasses:
UTMutator_Arena, UTMutator_BigHead, UTMutator_FriendlyFire, UTMutator_Handicap, UTMutator_LowGrav, UTMutator_NoHoverboard, UTMutator_NoPowerups, UTMutator_Slomo, UTMutator_SlowTimeKills, UTMutator_SpeedFreak, UTMutator_SuperBerserk, UTMutator_WeaponReplacement, UTMutator_WeaponsRespawn
This class in other games:


Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: Mutator.Sprite

Property Value
ReplacementPrimitive None

Instance functions

GetNextUTMutator

function UTMutator GetNextUTMutator ()

utility to get the next UTMutator in the mutator list, for hooks that aren't in the base engine

MutatorIsAllowed

function bool MutatorIsAllowed ()

Overrides: Mutator.MutatorIsAllowed


ProcessSpeechRecognition

function ProcessSpeechRecognition (UTPlayerController Speaker, const out array<OnlineSubsystem.SpeechRecognizedWordWords)

parses the given player's recognized speech into bot orders, etc

ReplaceWith

function bool ReplaceWith (Actor Other, string aClassName)