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UE1:Assault (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus >> TeamGamePlus >> Assault |
- Package:
- BotPack
- Direct subclass:
- TrainingAS
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Assault.
[edit] Properties
[edit] Property group 'Assault'
[edit] Defenses
Type: int
Modifiers: config
Default value: 3
[edit] Internal variables
[edit] Attacker
Type: TeamInfo
[edit] AttackMessage
Type: string
Modifiers: localized
Default value: "Take the enemy base!"
[edit] bAssaultWon
Type: bool
[edit] bDefenseSet
Type: bool
Modifiers: config
[edit] BestFort
Type: FortStandard
[edit] bFortDown
Type: bool
[edit] bTiePartOne
Type: bool
Modifiers: config
[edit] CurrentDefender
Type: int
Modifiers: config
[edit] Defender
Type: TeamInfo
[edit] DefenderSuccess
Type: string
Modifiers: localized
Default value: "defended the base"
[edit] DefendMessage
Type: string
Modifiers: localized
Default value: "Defend your base against the enemy!"
[edit] Destroyer
Type: int
[edit] EndCam
Type: SpectatorCam
[edit] Fort
Type: FortStandard
Array size: 16
[edit] GameCode
Type: string
Modifiers: config
[edit] LastIncoming
Type: float
[edit] Leader
Type: Pawn
Array size: 4
current leader of each team (used by bots)
[edit] NumDefenses
Type: int
Modifiers: config
[edit] numForts
Type: int
[edit] ObjectivesMessage
Type: string
Modifiers: localized
Default value: "Press F3 for an objectives briefing."
[edit] Part
Type: int
Modifiers: config
[edit] SavedTime
Type: float
Modifiers: config
[edit] TieMessage
Type: string
Modifiers: localized
Default value: "Tie!"
[edit] WinMessage
Type: string
Modifiers: localized
Default value: "and wins!"
[edit] Default values
| Property | Value |
|---|---|
| bCoopWeaponMode | True |
| BeaconName | "ASLT" |
| bScoreTeamKills | False |
| bSpawnInTeamArea | True |
| GameEndedMessage | "conquered the base in" |
| GameName | "Assault" |
| HUDType | Class'BotPack.AssaultHUD' |
| LadderTypeIndex | 4 |
| MapListType | Class'BotPack.ASmaplist' |
| MapPrefix | "AS" |
| MaxAllowedTeams | 2 |
| RulesMenuType | "UTMenu.UTAssaultRulesSC" |
| ScoreBoardType | Class'BotPack.AssaultScoreBoard' |
| StartUpMessage | "" |
[edit] Functions
[edit] Static functions
[edit] ResetGame
Overrides: GameInfo.ResetGame
[edit] Events
[edit] InitGame
Overrides: TeamGamePlus.InitGame
[edit] PostBeginPlay
Overrides: TeamGamePlus.PostBeginPlay
[edit] Other instance functions
[edit] AddDefaultInventory
Overrides: DeathMatchPlus.AddDefaultInventory
[edit] AssessBotAttitude
Overrides: TeamGamePlus.AssessBotAttitude
[edit] AttackFort
[edit] AttackOnlyLocalFort
[edit] BestFortFor
[edit] CalcEndStats
Overrides: TournamentGameInfo.CalcEndStats
[edit] ChangeTeam
Overrides: TeamGamePlus.ChangeTeam
[edit] ElectNewLeaderFor
[edit] FallBackTo
[edit] FindPathToFortFor
[edit] FindPlayerStart
Overrides: TeamGamePlus.FindPlayerStart
[edit] FindSpecialAttractionFor
Overrides: TeamGamePlus.FindSpecialAttractionFor
[edit] GameThreatAdd
Overrides: DeathMatchPlus.GameThreatAdd
[edit] HandleTieUp
Overrides: TeamGamePlus.HandleTieUp
[edit] InitRatedGame
Overrides: TeamGamePlus.InitRatedGame
[edit] IsOnTeam
Overrides: TeamGamePlus.IsOnTeam
[edit] Killed
Overrides: DeathMatchPlus.Killed
[edit] NeverStakeOut
Overrides: DeathMatchPlus.NeverStakeOut
[edit] PickAmbushSpotFor
Overrides: TeamGamePlus.PickAmbushSpotFor
[edit] PlayStartUpMessage
Overrides: TeamGamePlus.PlayStartUpMessage
[edit] RemoveFort
[edit] RestartGame
Overrides: DeathMatchPlus.RestartGame
[edit] RestartPlayer
Overrides: DeathMatchPlus.RestartPlayer
[edit] SendBotToGoal
Overrides: TeamGamePlus.SendBotToGoal
[edit] SendStartMessage
Overrides: DeathMatchPlus.SendStartMessage
[edit] SetBotOrders
Overrides: TeamGamePlus.SetBotOrders
[edit] SetDefenseFor
Overrides: TeamGamePlus.SetDefenseFor
[edit] SetEndCams
Overrides: TeamGamePlus.SetEndCams
[edit] SuccessfulGame
Overrides: TeamGamePlus.SuccessfulGame
[edit] WaitForPoint
Overrides: TeamGamePlus.WaitForPoint
