I don't need to test my programs. I have an error-correcting modem.
UE1:CSSkaarj (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> CSPawn >> CSSkaarj |
Contents |
- Package:
- UDSDemo
- Direct subclass:
- CSSkaarjTrooper
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Unreal Director's Suite Release version: Jan 7th, 1999
[ CSSkaarj ]
This actor has been included to show as an example of how to get greater control over the actors in your Cut Sequence.
[edit] Properties
[edit] Property group 'CSSkaarj'
[edit] bButtonPusher
Type: bool
[edit] bFakeDeath
Type: bool
[edit] ClawDamage
Type: byte
Basic damage done by lunge.
Default value: 15
[edit] LungeDamage
Type: byte
Basic damage done by lunge.
Default value: 30
[edit] SpinDamage
Type: byte
Basic damage done by lunge.
Default value: 20
[edit] Property group 'Sounds'
[edit] claw
Type: Sound
Default value: Sound'UnrealShare.Skaarj.claw2s'
[edit] Die2
Type: Sound
Default value: Sound'UnrealShare.Skaarj.death2sk'
[edit] Footstep
Type: Sound
Default value: Sound'UnrealShare.Cow.walkC'
[edit] Footstep2
Type: Sound
Default value: Sound'UnrealShare.Cow.walkC'
[edit] hairflip
Type: Sound
Default value: Sound'UnrealShare.Skaarj.hairflp2sk'
[edit] hitsound3
Type: Sound
Default value: Sound'UnrealShare.Skaarj.injur3sk'
[edit] hitsound4
Type: Sound
Default value: Sound'UnrealShare.Skaarj.injur3sk'
[edit] lunge
Type: Sound
Default value: Sound'UnrealShare.Skaarj.lunge1sk'
[edit] slice
Type: Sound
Default value: Sound'UnrealShare.Skaarj.clawhit1s'
[edit] spin
Type: Sound
Default value: Sound'UnrealShare.Skaarj.spin1s'
[edit] syllable1
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl07sk'
[edit] syllable2
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl09sk'
[edit] syllable3
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl11sk'
[edit] syllable4
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl12sk'
[edit] syllable5
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl13sk'
[edit] syllable6
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl15sk'
[edit] Internal variables
[edit] AttackSuccess
Type: bool
[edit] phrase
Type: name
[edit] phrasesyllable
Type: byte
[edit] voicePitch
Type: float
Default value: 0.5
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 1200.0 | ||||||||
| Acquire | Sound'UnrealShare.Skaarj.chalnge1s' | ||||||||
| Aggressiveness | 0.5 | ||||||||
| AmbientSound | Sound'UnrealShare.Skaarj.amb1sk' | ||||||||
| bCanStrafe | True | ||||||||
| bHasRangedAttack | True | ||||||||
| bMovingRangedAttack | True | ||||||||
| Buoyancy | 150.0 | ||||||||
| CarcassType | Class'UnrealShare.SkaarjCarcass' | ||||||||
| CollisionHeight | 46.0 | ||||||||
| CollisionRadius | 35.0 | ||||||||
| CombatStyle | 0.65 | ||||||||
| Die | Sound'UnrealShare.Skaarj.death1sk' | ||||||||
| DrawType | DT_Mesh | ||||||||
| GroundSpeed | 440.0 | ||||||||
| Health | 210 | ||||||||
| HitSound1 | Sound'UnrealShare.Skaarj.injur1sk' | ||||||||
| HitSound2 | Sound'UnrealShare.Skaarj.injur2sk' | ||||||||
| Intelligence | BRAINS_HUMAN | ||||||||
| Mass | 150.0 | ||||||||
| MeleeRange | 40.0 | ||||||||
| RangedProjectile | Class'UnrealShare.SkaarjProjectile' | ||||||||
| ReFireRate | 0.5 | ||||||||
| Roam | Sound'UnrealShare.Skaarj.roam11s' | ||||||||
| RotationRate |
|
||||||||
| Threaten | Sound'UnrealShare.Skaarj.chalnge3s' | ||||||||
| TransientSoundVolume | 3.0 | ||||||||
| UnderWaterTime | -1.0 |
[edit] Functions
[edit] Events
[edit] PreBeginPlay
Overrides: ScriptedPawn.PreBeginPlay
[edit] SpeechTimer
Overrides: Pawn.SpeechTimer
[edit] ZoneChange
Overrides: ScriptedPawn.ZoneChange
[edit] Other instance functions
See CSSkaarj instance functions.
[edit] States
[edit] FallingState
Inherits from: ScriptedPawn.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
[edit] FallingState.Landed
Overrides: ScriptedPawn.FallingState.Landed
[edit] FallingState.PlayTakeHit
Overrides: PlayTakeHit (global)
[edit] Hunting
Inherits from: ScriptedPawn.Hunting
[edit] Hunting.BeginState
Overrides: ScriptedPawn.Hunting.BeginState
[edit] Hunting.EndState
Overrides: ScriptedPawn.Hunting.EndState
[edit] RangedAttack
Inherits from: ScriptedPawn.RangedAttack
[edit] RangedAttack.Bump
Overrides: ScriptedPawn.Bump (global)
[edit] RangedAttack.LungeDamageTarget
[edit] RangedAttack.PlayRangedAttack
Overrides: PlayRangedAttack (global)
[edit] TakeHit
Inherits from: ScriptedPawn.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
[edit] TakeHit.BeginState
Overrides: ScriptedPawn.TakeHit.BeginState
[edit] TakeHit.Landed
Overrides: ScriptedPawn.TakeHit.Landed
[edit] TakeHit.PlayTakeHit
Overrides: PlayTakeHit (global)
