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UE1:CSSkaarj (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> CSPawn >> CSSkaarj

Contents

Package: 
UDSDemo
Direct subclass:
CSSkaarjTrooper

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CSSkaarj ]

This actor has been included to show as an example of how to get greater control over the actors in your Cut Sequence.

[edit] Properties

[edit] Property group 'CSSkaarj'

[edit] bButtonPusher

Type: bool


[edit] bFakeDeath

Type: bool


[edit] ClawDamage

Type: byte

Basic damage done by lunge.

Default value: 15

[edit] LungeDamage

Type: byte

Basic damage done by lunge.

Default value: 30

[edit] SpinDamage

Type: byte

Basic damage done by lunge.

Default value: 20

[edit] Property group 'Sounds'

[edit] claw

Type: Sound


Default value: Sound'UnrealShare.Skaarj.claw2s'

[edit] Die2

Type: Sound


Default value: Sound'UnrealShare.Skaarj.death2sk'

[edit] Footstep

Type: Sound


Default value: Sound'UnrealShare.Cow.walkC'

[edit] Footstep2

Type: Sound


Default value: Sound'UnrealShare.Cow.walkC'

[edit] hairflip

Type: Sound


Default value: Sound'UnrealShare.Skaarj.hairflp2sk'

[edit] hitsound3

Type: Sound


Default value: Sound'UnrealShare.Skaarj.injur3sk'

[edit] hitsound4

Type: Sound


Default value: Sound'UnrealShare.Skaarj.injur3sk'

[edit] lunge

Type: Sound


Default value: Sound'UnrealShare.Skaarj.lunge1sk'

[edit] slice

Type: Sound


Default value: Sound'UnrealShare.Skaarj.clawhit1s'

[edit] spin

Type: Sound


Default value: Sound'UnrealShare.Skaarj.spin1s'

[edit] syllable1

Type: Sound


Default value: Sound'UnrealShare.Skaarj.syl07sk'

[edit] syllable2

Type: Sound


Default value: Sound'UnrealShare.Skaarj.syl09sk'

[edit] syllable3

Type: Sound


Default value: Sound'UnrealShare.Skaarj.syl11sk'

[edit] syllable4

Type: Sound


Default value: Sound'UnrealShare.Skaarj.syl12sk'

[edit] syllable5

Type: Sound


Default value: Sound'UnrealShare.Skaarj.syl13sk'

[edit] syllable6

Type: Sound


Default value: Sound'UnrealShare.Skaarj.syl15sk'

[edit] Internal variables

[edit] AttackSuccess

Type: bool


[edit] phrase

Type: name


[edit] phrasesyllable

Type: byte


[edit] voicePitch

Type: float


Default value: 0.5

[edit] Default values

Property Value
AccelRate 1200.0
Acquire Sound'UnrealShare.Skaarj.chalnge1s'
Aggressiveness 0.5
AmbientSound Sound'UnrealShare.Skaarj.amb1sk'
bCanStrafe True
bHasRangedAttack True
bMovingRangedAttack True
Buoyancy 150.0
CarcassType Class'UnrealShare.SkaarjCarcass'
CollisionHeight 46.0
CollisionRadius 35.0
CombatStyle 0.65
Die Sound'UnrealShare.Skaarj.death1sk'
DrawType DT_Mesh
GroundSpeed 440.0
Health 210
HitSound1 Sound'UnrealShare.Skaarj.injur1sk'
HitSound2 Sound'UnrealShare.Skaarj.injur2sk'
Intelligence BRAINS_HUMAN
Mass 150.0
MeleeRange 40.0
RangedProjectile Class'UnrealShare.SkaarjProjectile'
ReFireRate 0.5
Roam Sound'UnrealShare.Skaarj.roam11s'
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 60000
Threaten Sound'UnrealShare.Skaarj.chalnge3s'
TransientSoundVolume 3.0
UnderWaterTime -1.0

[edit] Functions

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: ScriptedPawn.PreBeginPlay


[edit] SpeechTimer

event SpeechTimer ()

Overrides: Pawn.SpeechTimer


[edit] ZoneChange

event ZoneChange (ZoneInfo newZone)

Overrides: ScriptedPawn.ZoneChange


[edit] Other instance functions

See CSSkaarj instance functions.

[edit] States

[edit] FallingState

Inherits from: ScriptedPawn.FallingState

Ignores: Bump, HearNoise, HitWall, WarnTarget

[edit] FallingState.Landed

event Landed (Object.Vector HitNormal)

Overrides: ScriptedPawn.FallingState.Landed


[edit] FallingState.PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: PlayTakeHit (global)


[edit] Hunting

Inherits from: ScriptedPawn.Hunting

Ignores: EnemyNotVisible

[edit] Hunting.BeginState

event BeginState ()

Overrides: ScriptedPawn.Hunting.BeginState


[edit] Hunting.EndState

event EndState ()

Overrides: ScriptedPawn.Hunting.EndState


[edit] RangedAttack

Inherits from: ScriptedPawn.RangedAttack

Ignores: HearNoise, SeePlayer

[edit] RangedAttack.Bump

event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


[edit] RangedAttack.LungeDamageTarget

function LungeDamageTarget ()


[edit] RangedAttack.PlayRangedAttack

function PlayRangedAttack ()

Overrides: PlayRangedAttack (global)


[edit] TakeHit

Inherits from: ScriptedPawn.TakeHit

Ignores: Bump, HearNoise, HitWall, SeePlayer

[edit] TakeHit.BeginState

event BeginState ()

Overrides: ScriptedPawn.TakeHit.BeginState


[edit] TakeHit.Landed

event Landed (Object.Vector HitNormal)

Overrides: ScriptedPawn.TakeHit.Landed


[edit] TakeHit.PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: PlayTakeHit (global)


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