Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ComboDefensive (UT2003)

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UT2003 Object >> Actor >> Info >> Combo >> ComboDefensive
Package: 
XGame
This class in other games:
UT2004

null

Properties[edit]

Effect[edit]

Type: xEmitter


Default values[edit]

Property Value
ComboAnnouncement Sound'AnnouncerMain.Booster'
ExecMessage "Booster!"
keys[0] 2
keys[1] 2
keys[2] 2
keys[3] 2

Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

StartEffect[edit]

function StartEffect (xPawn P)

Overrides: Combo.StartEffect


StopEffect[edit]

function StopEffect (xPawn P)

Overrides: Combo.StopEffect