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UE2:Combo (UT2003)

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UT2003 Object >> Actor >> Info >> Combo

Contents

Package: 
XGame
Direct subclasses:
ComboBerserk, ComboCrate, ComboDefensive, ComboInvis, ComboMiniMe, ComboSpeed
This class in other games:
UT2004

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[edit] Properties

[edit] ActivateSound

Type: Sound


Default value: Sound'GameSounds.ComboActivated'

[edit] ActivationEffectClass

Type: class<xEmitter>


Default value: Class'XEffects.ComboActivation'

[edit] AdrenalineCost

Type: float


Default value: 100.0

[edit] ComboAnnouncement

Type: Sound


[edit] Duration

Type: float


Default value: 30.0

[edit] ExecMessage

Type: string

Modifiers: localized


[edit] Icon

Type: Material


[edit] keys

Type: int

Array size: 4


[edit] species

Type: class<SpeciesType>


[edit] Functions

[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Other instance functions

[edit] AdrenalineEmpty

function AdrenalineEmpty ()


[edit] StartEffect

function StartEffect (xPawn P)


[edit] StopEffect

function StopEffect (xPawn P)