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UE2:DestroyableObjective (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective

Contents

Package: 
UnrealGame
This class in other games:
UT2004

null

[edit] Properties

[edit] Property group 'DestroyableObjective'

[edit] DamageCapacity

Type: int

amount of damage that can be taken before destroyed

Default value: 100

[edit] DamageEventThreshold

Type: int

trigger damage event whenever this amount of damage is taken

[edit] TakeDamageEvent

Type: name


[edit] Internal variables

[edit] AccumulatedDamage

Type: int


[edit] Health

Type: int


[edit] Default values

Property Value
bCollideActors True
bProjTarget True

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


[edit] Other instance functions

[edit] Reset

function Reset ()

Overrides: GameObjective.Reset


[edit] TellBotHowToDisable

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable