I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:DestroyableObjective (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective |
Contents |
- Package:
- UnrealGame
- This class in other games:
- UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
[edit] Properties
[edit] Property group 'DestroyableObjective'
[edit] DamageCapacity
Type: int
amount of damage that can be taken before destroyed
Default value: 100
[edit] DamageEventThreshold
Type: int
trigger damage event whenever this amount of damage is taken
[edit] TakeDamageEvent
Type: name
[edit] Internal variables
[edit] AccumulatedDamage
Type: int
[edit] Health
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bProjTarget | True |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: GameObjective.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
[edit] Other instance functions
[edit] Reset
function Reset ()
Overrides: GameObjective.Reset
[edit] TellBotHowToDisable
Overrides: GameObjective.TellBotHowToDisable
