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- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad8 KB (1,304 words) - 16:31, 18 April 2006
- ...operties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.2 KB (218 words) - 16:03, 12 September 2016
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property Group: Display)}} Properties that every [[Legacy:Actor (UT)|Actor (UT)]] has which control its display in the game.3 KB (507 words) - 10:09, 12 October 2004
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Events)}}1 KB (190 words) - 00:44, 23 May 2003
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971 B (147 words) - 04:40, 14 June 2006
- :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...keNoise should have an Instigator if they are not [[Legacy:Pawn (UT)|Pawn (UT)]]s.18 KB (2,644 words) - 13:49, 2 May 2022
- ...example of this effect, look at the neon lights that glow blue to white in UT's DM-Phobos. There are texture palettes suitable for this effect in the Gen ...e set with the mouse as well as in the [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]] properties. [[Legacy:Spotlight|Spotlight]]s have this set to tr6 KB (945 words) - 15:33, 22 January 2015
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- #REDIRECT [[Legacy:Actor_(UT)|Actor_(UT)]]42 B (6 words) - 07:27, 9 November 2002
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Sound)}}2 KB (239 words) - 02:08, 14 August 2006
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Page text matches
- Example class pages: [[UE1:Actor (UT)]], [[UE2:Projectile (UT2004)]], [[UE3:Light (UT3)]]3 KB (489 words) - 05:00, 10 October 2008
- (also see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]])3 KB (514 words) - 20:14, 13 January 2005
- (also see [[Legacy:Actor (UT)/Object|Actor (UT)/Object]])1 KB (155 words) - 14:40, 11 November 2002
- ...For the [[Legacy:UT|UT]] version, see [[Legacy:Actor (UT)/Collision|Actor (UT)/Collision]].7 KB (1,085 words) - 15:38, 15 August 2010
- (For the UT Actor class properties, see [[Legacy:Actor (UT)/Display|Actor (UT)/Display]].)5 KB (778 words) - 02:29, 30 July 2005
- (see also [[Legacy:Actor (UT)/Events|Actor (UT)/Events]]) ...g[8] : Multipurpose exclusion tag for excluding [[Legacy:Light (UT)|Light (UT)]]s, [[Legacy:Projector|projector]]s, rendering actors, blocking weather, e522 B (67 words) - 12:59, 13 November 2002
- (also see [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]]) ...r to. AttachTag is the Tag of the mover. This replaces the Attach Mover in UT.2 KB (226 words) - 14:24, 18 November 2005
- For the [[Legacy:UT|UT]] properties, see [[Legacy:Actor (UT)/Lighting|Actor (UT)/Lighting]]. ; ELightEffect LightEffect : See [[Legacy:Actor (UT)/Lighting#LightEffect|LightEffect]].5 KB (713 words) - 15:30, 22 January 2015
- (see also [[Legacy:Actor (UT)/Sound|Actor (UT)/Sound]])1 KB (153 words) - 15:44, 17 December 2005
- ...n|decoration]]s, [[Legacy:Bot (UT)|Bot (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an importan For this class in UT see [[Legacy:Actor (UT)|Actor (UT)]].5 KB (572 words) - 19:50, 9 August 2010
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ActorAttacher}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]2 KB (259 words) - 17:24, 17 November 2007
- * Reveal hidden brushes (see [[Legacy:Actor (UT)/Advanced|Actor (UT)/Advanced]]).1 KB (205 words) - 03:00, 25 May 2003
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlarmPoint (Package: Engine)}} ...usage, I made educated guesses as to the property type, but I do not have UT to check against. If incorrect, please fix.3 KB (427 words) - 16:26, 21 April 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlternatePath (Package: Botpack)}} and a snip from the UT AI article:7 KB (1,187 words) - 18:28, 20 July 2013
- ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ; name WeaponName : The name of the arena [[Legacy:Weapon (UT)|Weapon (UT)]]'s class.3 KB (421 words) - 10:53, 8 February 2008
- ...y (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Ammo (UT)|Ammo (UT)]] >> ASMDAmmo (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]321 B (37 words) - 10:11, 23 May 2003
- ==Method 2: AttachMovers (UT only) == This method is an alternative, available in [[Legacy:UT|UT]] and other games of that generation which have the [[Legacy:AttachMover|At6 KB (1,085 words) - 15:27, 10 February 2010
- ...(UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> [[Legacy:Mover (UT)|Mover (UT)]] >> AttachMover (Package: UnrealShare)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]311 B (38 words) - 01:38, 6 December 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AmbushPoint (Package: Engine)}} ...ationPoint (UT)|NavigationPoint (UT)]] upon which a [[Legacy:Bot (UT)|Bot (UT)]] will stop. Whether a bot stops will depend on how healthy it is, if it i1 KB (213 words) - 19:53, 27 January 2006
- ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...e map (and hence all the variables in the [[Legacy:GameInfo (UT)|GameInfo (UT)]] or anywhere else in the map for that matter) is to save the variables to3 KB (445 words) - 14:03, 2 September 2004
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad8 KB (1,304 words) - 16:31, 18 April 2006
- ...operties determine the size and behaviour of an [[Legacy:Actor_(UT)|Actor_(UT)]]'s [[Legacy:Collision Cylinder|collision cylinder]]. ...cylinder is always upright, no matter what the [[Legacy:Actor_(UT)|Actor_(UT)]]'s orientation.2 KB (218 words) - 16:03, 12 September 2016
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property Group: Display)}} Properties that every [[Legacy:Actor (UT)|Actor (UT)]] has which control its display in the game.3 KB (507 words) - 10:09, 12 October 2004
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Events)}}1 KB (190 words) - 00:44, 23 May 2003
- ...example of this effect, look at the neon lights that glow blue to white in UT's DM-Phobos. There are texture palettes suitable for this effect in the Gen ...e set with the mouse as well as in the [[Legacy:Actor (UT)/Movement|Actor (UT)/Movement]] properties. [[Legacy:Spotlight|Spotlight]]s have this set to tr6 KB (945 words) - 15:33, 22 January 2015
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Sound)}}2 KB (239 words) - 02:08, 14 August 2006
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> AmbientSound (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]1 KB (225 words) - 01:48, 23 May 2003
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> [[Legacy:Suits|Suits]] >> AsbestosSuit (Package: UnrealI)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]327 B (43 words) - 13:15, 9 May 2003
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engine)}} ...amentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.5 KB (690 words) - 11:46, 20 February 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} ...ff by being triggered, and the cost only applies to [[Legacy:Bot (UT)|Bot (UT)]]s on the attacking team.929 B (129 words) - 15:34, 11 April 2015
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> AssaultInfo (Package: BotPack)}} ...allows for that cool little screen that appears when you press F3 during a UT match. It allows you to set up screen shots of each objective and put a sho1 KB (173 words) - 01:31, 6 December 2006
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> BioFear}} '''BioFear''' is an actor that marks a location that [[Legacy:Bot (UT)|Bot (UT)]]s are afraid of. It is automatically created by the [[Legacy:UT_BioRifle1 KB (169 words) - 12:47, 15 November 2009
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockAll}} ...[[Legacy:Actor (UT)/Collision|CollisionHeight]]</i> and <i>[[Legacy:Actor (UT)/Collision|CollisionRadius]]</i>3 KB (431 words) - 21:40, 28 December 2005
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]1 KB (141 words) - 01:54, 18 November 2007
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockPlayer (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]1 KB (188 words) - 02:17, 27 May 2003
- {{classbox|[[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Brush (Package: Engine)}} ...yFlags]] property overrides the [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for all this brush's surfaces. This is set on brushes made with the [[Le6 KB (867 words) - 01:59, 7 April 2006
- ...hes or Actors such as meshes. Icon actors which have their [[Legacy:Actor (UT)/Advanced|Advanced]] -> bDirectional flag set such as [[Legacy:Spotlight|Sp5 KB (804 words) - 05:01, 25 May 2009
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> Bots (Package: UnrealShare)}} See also [[Legacy:Bot (UT)|Bot (UT)]], the corresponding base class in UT.362 B (49 words) - 10:31, 23 May 2003
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> Bot (Package: Botpack)}} ...detailed view of the bot AI see the [[Legacy:Bot Support (UT)|Bot Support (UT)]] page.4 KB (567 words) - 01:54, 7 April 2006
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Decoration|Decoration]]}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]270 B (34 words) - 10:50, 18 November 2007
- My goal in modding UT and UT2004 is not to create anything earth-shattering. The mods are directe <u>UT ModWeapons</u>: This weapon pack provides enhanced versions of the default8 KB (1,099 words) - 13:37, 13 May 2004
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> BlockMonster (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]454 B (59 words) - 13:03, 15 September 2007
- ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> ChainsawMelee (Package: Botpack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]437 B (56 words) - 03:37, 27 May 2003
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ClientScriptedTexture (Package: BotPack)}} ...to draw dynamic content on [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]s.1 KB (159 words) - 12:01, 16 February 2008
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> CodeTrigger (Package: UnrealI)}} '''MythOpus:''' If I remember correctly, this thing was used in DM-Codex in UT. Was it not ?3 KB (469 words) - 03:05, 6 April 2003
- ...l Engine Versions|Unreal Engine versions]] up to and including [[Legacy:UT|UT]]. In [[Legacy:UT2003|UT2003]], collision is far more complex, but an actor ...der is defined by a height and a radius, set in an actor's [[Legacy:Actor (UT)/Collision|collision]] properties. It is always upright, no matter what the4 KB (683 words) - 09:30, 16 August 2006
- ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}} * [[Legacy:Mapping For DOM|Mapping for DOM]] (UT)2 KB (400 words) - 14:50, 20 January 2006
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Counter (Package: Engine)}} * the secret door in UT's DM-Codex3 KB (366 words) - 17:41, 28 December 2005