I'm a doctor, not a mechanic

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  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Inventory (UT)|Inventory (UT)]] >> Weapon}} '''Wormbo:'''Usually this is true. But in Unreal/UT some weapons don't use projectiles, so here really the guns kill the people
    6 KB (885 words) - 11:59, 11 December 2003
  • 4 KB (420 words) - 10:11, 17 May 2008

Page text matches

  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> Arena (Package: Botpack)}} ; name WeaponName : The name of the arena [[Legacy:Weapon (UT)|Weapon (UT)]]'s class.
    3 KB (421 words) - 10:53, 8 February 2008
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 00:29, 28 May 2007
  • :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...keNoise should have an Instigator if they are not [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    18 KB (2,644 words) - 13:49, 2 May 2022
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engine)}} ...amentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.
    5 KB (690 words) - 11:46, 20 February 2006
  • ...tch, including [[Legacy:Teleporter|teleporter]]s, [[Legacy:Making Liquids (UT)|liquid]]s, [[Legacy:Making Lifts|lifts]], [[Legacy:SkyBox|SkyBox]]es, [[Le I assume you have at least briefly played UT, know how to operate a PC, and know what cheese is. :-)
    23 KB (3,878 words) - 20:14, 16 July 2014
  • My goal in modding UT and UT2004 is not to create anything earth-shattering. The mods are directe <u>UT ModWeapons</u>: This weapon pack provides enhanced versions of the default
    8 KB (1,099 words) - 13:37, 13 May 2004
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> ClientScriptedTexture (Package: BotPack)}} ...to draw dynamic content on [[Legacy:ScriptedTexture (UT)|ScriptedTexture (UT)]]s.
    1 KB (159 words) - 12:01, 16 February 2008
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Canvas (Package: Engine)}} ...'''Canvas''' is a wrapper for methods for drawing text, [[Legacy:Texture (UT)|texture]]s and [[Legacy:Mesh|mesh]]es on the local player's screen. Canvas
    8 KB (1,317 words) - 19:38, 4 November 2015
  • ...s should be moved to their respective classes [[Legacy:Weapon (UT)|Weapon (UT)]], [[Legacy:TournamentWeapon|TournamentWeapon]], [[Legacy:Enforcer|Enforce ...re of mass of an object, only use i know of is so [[Legacy:Pawn (UT)|Pawn (UT)]] can determine which player animation to play with which items. e.g. mass
    9 KB (1,393 words) - 05:14, 12 June 2010
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> DamageType (Package: Engine)}} In UT DamageType and its subclasses were intended to hold information about diffe
    1 KB (171 words) - 11:14, 13 May 2003
  • ...pickups spawning at the same location (similar to the method used by Chaos UT) * [http://www.koehler-homepage.de/Wormbo/download/UT/EnhancedItemsSource.zip EnhancedItems packages and source code]
    9 KB (1,057 words) - 07:54, 19 November 2007
  • |[[Legacy:Weapon (UT)|Weapon (UT)]] subclass |any [[Legacy:Info (UT)|Info (UT)]] subclass (will be ignored)
    4 KB (525 words) - 06:23, 19 October 2003
  • [[Legacy:Object (UT)|Object]] +- [[Legacy:Actor (UT)|Actor]]
    5 KB (366 words) - 04:18, 17 November 2009
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> EnhancedWeapon (Packa ; class<[[Legacy:Actor (UT)|Actor (UT)]]> DeathMessageActorClass : When set to an EnhancedWeapon or [[:{{SUBJECTS
    11 KB (1,481 words) - 07:56, 19 November 2007
  • ...(UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:Mutator (UT)|Mutator (UT)]] >> EnhancedMutator (Package: [[Legacy:EnhancedItems|EnhancedItems]])}} ; [[Legacy:HUD (UT)|HUD (UT)]] MyHUD : Reference to the local HUD for HUD mutators.
    9 KB (1,141 words) - 07:56, 19 November 2007
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> Enforcer (Package: Bo ...e spawned with by default in UT. It uses the same [[Legacy:Ammo (UT)|Ammo (UT)]] pool as the [[Legacy:Minigun2|Minigun]]. Technically the Enforcer is '''
    852 B (111 words) - 02:35, 28 May 2003
  • ...gacy:Object|Object]] >> [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> GameInfo (Package: Engine)}} ...twork clients; only [[Legacy:GameReplicationInfo (UT)|GameReplicationInfo (UT)]] is.
    18 KB (2,544 words) - 10:38, 31 December 2016
  • Basically we go through Engine.[[Legacy:Weapon (UT)|Weapon (UT)]] and Botpack.[[Legacy:TournamentWeapon|TournamentWeapon]] here and have a The next part applies only to [[Legacy:Bot (UT)|Bot (UT)]]s and checks if the weapon still has ammo and whether the bot still wants
    5 KB (808 words) - 11:04, 25 December 2002
  • * [[Legacy:Inventory (UT)|Inventory (UT)]].Pickup.Touch ** [[Legacy:Inventory (UT)|Inventory (UT)]].Pickup.ValidTouch
    1 KB (144 words) - 07:00, 19 July 2002
  • * /Double Enforcers (?) &ndash; How to make weapons like the UT [[Legacy:Enforcer|Enforcer]]. * [[Legacy:Weapon (UT)|Weapon (UT)]]
    1 KB (161 words) - 02:00, 7 April 2006
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> ImpactHammer}} ...er|Enforcer]] being the other) that a player is spawned with by default in UT. The ImpactHammer can be used either as a melee weapon or to perform [[Lega
    427 B (60 words) - 20:59, 29 August 2002
  • In [[Legacy:UT|UT]], Object entries are used to make the following items known to the game: |[[Legacy:Weapon (UT)|Weapon (UT)]] subclass
    12 KB (1,794 words) - 02:44, 10 June 2011
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Inventory (Package: Engine)}} ===UT inventory items ===
    4 KB (431 words) - 07:02, 18 January 2004
  • ==Death Messages in UT == ...] class and as SpecialDamageString of the [[Legacy:GameInfo (UT)|GameInfo (UT)]] when using 'SpecialDamage' as damage type.
    4 KB (536 words) - 15:02, 2 September 2016
  • ...like [[Legacy:Weapon (UT)|Weapon (UT)]]s and [[Legacy:Pickup (UT)|Pickup (UT)]]s later. GameTypes will often include many new weapons, pickups, [[Legacy
    3 KB (451 words) - 05:06, 14 May 2002
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> Mutator (Package: Engine)}} ...ese mutators receive MutatorTakeDamage calls from [[Legacy:Pawn (UT)|Pawn (UT)]]s.
    10 KB (1,366 words) - 09:47, 25 October 2005
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] &ndash; Graphics and Animation Functions}} ...ct level while ensuring that the way the computer controlled creatures (in UT Bots) appear is consistent. In general the animation functions fall into t
    4 KB (543 words) - 17:21, 10 July 2003
  • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> PlayerReplicationInfo ( ; [[Legacy:Decoration (UT)|Decoration (UT)]] HasFlag : Any kind of decorative actor, e.g. the flags in CTF or the bal
    14 KB (1,785 words) - 10:19, 6 June 2006
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> SniperRifle (Package: [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    754 B (107 words) - 01:45, 23 May 2003
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> TournamentWeapon (Package: BotPack)}} ...ncludes network-optimized code not present in [[Legacy:Weapon (UT)|Weapon (UT)]].
    2 KB (202 words) - 12:49, 15 November 2009
  • ...kup (UT)|Pickup (UT)]] >> [[Legacy:TournamentPickup (UT)|TournamentPickup (UT)]] >> UDamage (Package: Botpack)}} The Damage Amplifier in UT. Triples the damage dealt out by the player for a short time. It plays extr
    1 KB (138 words) - 21:28, 13 January 2005
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> UT_Eightball}} "UT_Eightball" is the name used in the UT code for the Rocket Launcher. Originally the Rocket Launcher was evidently
    662 B (98 words) - 04:40, 1 August 2002
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> UT_FlakCannon (Packag This is the flak cannon for UT. It's a short range weapon which gives much damage and has a high firing ra
    1 KB (217 words) - 18:07, 20 January 2007
  • ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Weapon (UT)|Weapon (UT)]] >> [[Legacy:TournamentWeapon|TournamentWeapon]] >> WarheadLauncher (Pack "WarheadLauncher" is the name used in the UT code for the Redeemer. Presumably the name came after the weapon was actual
    697 B (90 words) - 11:09, 23 May 2003
  • You will learn how to modify a standard [[Legacy:Weapon (UT)|Weapon]], in this case the Sniper Rifle, for the original [[Legacy:Unreal ; [[Legacy:SniperRifle (UT)|SniperRifle]] >> FastRifle : The sniper rifle modification class
    9 KB (1,222 words) - 16:27, 22 November 2006
  • {{UE1:Weapon (UT)}}
    19 B (3 words) - 10:12, 17 May 2008
  • {{UE1:Weapon (UT)}}
    19 B (3 words) - 10:12, 17 May 2008