Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:AnimSpriteEffect (UT)

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UT Object >> Actor >> Effects >> AnimSpriteEffect
Package: 
UnrealShare
Direct subclasses:
DefaultBurst, EnergyBurst, FlameExplosion, RipperPulse, ShockExplo, SmokeColumn, SmokeExplo, SpriteBallExplosion, SpriteLightning, SpriteSmokePuff, UT_FlameExplosion, UT_SpriteBallExplosion, UT_SpriteSmokePuff, WarExplosion
This class in other games:
RTNP, U1

AnimSpriteEffect.

Properties

Property group 'AnimSpriteEffect'

NumFrames

Type: int


Pause

Type: float


SpriteAnim

Type: Texture

Array size: 20


Internal variables

AnimTime

Type: float


i

Type: int


Default values

Property Value
bCorona True
bUnlit True
DrawScale 0.3
LightBrightness 199
LightHue 24
LightRadius 20
LightSaturation 115
LightType LT_Steady