Mostly Harmless
UE1:CTFFlag (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> CTFFlag |
- Package:
- BotPack
- Direct subclasses:
- GoldFlag, GreenFlag, RedFlag
- This class in other games:
- UT2003, UT2004
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CTFFlag.
Properties
bHeld
Type: bool
bHome
Type: bool
Default value: True
bKnownLocation
Type: bool
for bot AI
Holder
Type: Pawn
HomeBase
Type: FlagBase
Team
Type: byte
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAlwaysRelevant | True | ||||||
bCollideActors | True | ||||||
bCollideWorld | True | ||||||
bFixedRotationDir | True | ||||||
bHidden | True | ||||||
bStasis | False | ||||||
bStatic | False | ||||||
bUnlit | True | ||||||
Buoyancy | 20.0 | ||||||
CollisionHeight | 30.0 | ||||||
CollisionRadius | 48.0 | ||||||
DrawScale | 0.6 | ||||||
DrawType | DT_Mesh | ||||||
LightBrightness | 255 | ||||||
LightEffect | LE_NonIncidence | ||||||
LightHue | 170 | ||||||
LightRadius | 6 | ||||||
LightType | LT_Steady | ||||||
Mass | 30.0 | ||||||
Mesh | LodMesh'Botpack.pflag' | ||||||
NetPriority | 3.0 | ||||||
PrePivot |
|
||||||
RotationRate |
|
||||||
Skin | Texture'Botpack.Skins.JpflagB' | ||||||
Style | STY_Masked |
Functions
Events
FellOutOfWorld
event FellOutOfWorld ()
Overrides: Actor.FellOutOfWorld
Landed
event Landed (Object.Vector HitNormall)
Overrides: Decoration.Landed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
Drop
function Drop (Object.Vector newVel)
Overrides: Decoration.Drop
Position
function Actor Position ()
SendHome
function SendHome ()
SetHolderLighting
function SetHolderLighting ()
States
Dropped
Dropped.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Dropped.EndState
event EndState ()
Overrides: Object.EndState (global)
Dropped.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
Dropped.Timer
event Timer ()
Overrides: Decoration.Timer (global)
Dropped.Touch
event Touch (Actor Other)
Overrides: Actor.Touch (global)
Dropped.ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Decoration.ZoneChange (global)
Held
Held.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Held.EndState
event EndState ()
Overrides: Object.EndState (global)
Held.FellOutOfWorld
event FellOutOfWorld ()
Overrides: FellOutOfWorld (global)
Held.Timer
event Timer ()
Overrides: Decoration.Timer (global)
Home
Modifiers: auto
Home.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Home.EndState
event EndState ()
Overrides: Object.EndState (global)
Home.Timer
event Timer ()
Overrides: Decoration.Timer (global)
Home.Touch
event Touch (Actor Other)
Overrides: Actor.Touch (global)