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UE1:GameInfo properties (U1)
Contents
- 1 Properties
- 1.1 Property group 'GameInfo'
- 1.1.1 AdminPassword
- 1.1.2 AutoAim
- 1.1.3 bClassicDeathmessages
- 1.1.4 bCoopWeaponMode
- 1.1.5 bDeathMatch
- 1.1.6 BeaconName
- 1.1.7 bHumansOnly
- 1.1.8 bMuteSpectators
- 1.1.9 bNoCheating
- 1.1.10 bNoMonsters
- 1.1.11 BotMenuType
- 1.1.12 bPauseable
- 1.1.13 bRestartLevel
- 1.1.14 bTeamGame
- 1.1.15 DefaultPlayerClass
- 1.1.16 DefaultWeapon
- 1.1.17 GameMenuType
- 1.1.18 GameOptionsMenuType
- 1.1.19 GamePassword
- 1.1.20 GameReplicationInfoClass
- 1.1.21 GameSpeed
- 1.1.22 GameUMenuType
- 1.1.23 HUDType
- 1.1.24 LocalBatcherParams
- 1.1.25 LocalBatcherURL
- 1.1.26 LocalStatsURL
- 1.1.27 MapListType
- 1.1.28 MapPrefix
- 1.1.29 MaxPlayers
- 1.1.30 MaxSpectators
- 1.1.31 MultiplayerUMenuType
- 1.1.32 RulesMenuType
- 1.1.33 ScoreBoardType
- 1.1.34 SettingsMenuType
- 1.1.35 SpecialDamageString
- 1.1.36 WorldBatcherParams
- 1.1.37 WorldBatcherURL
- 1.1.38 WorldStatsURL
- 1.2 Internal variables
- 1.2.1 BaseMutator
- 1.2.2 bCanChangeSkin
- 1.2.3 bGameEnded
- 1.2.4 bLocalLog
- 1.2.5 bLocalLogQuery
- 1.2.6 bLoggingGame
- 1.2.7 bLowGore
- 1.2.8 bOverTime
- 1.2.9 bVeryLowGore
- 1.2.10 bWorldLog
- 1.2.11 CurrentID
- 1.2.12 DefaultPlayerName
- 1.2.13 DefaultPlayerState
- 1.2.14 Difficulty
- 1.2.15 EnteredMessage
- 1.2.16 FailedPlaceMessage
- 1.2.17 FailedSpawnMessage
- 1.2.18 FailedTeamMessage
- 1.2.19 GameName
- 1.2.20 GameReplicationInfo
- 1.2.21 ItemGoals
- 1.2.22 KillGoals
- 1.2.23 LeftMessage
- 1.2.24 LocalLog
- 1.2.25 LocalLogFileName
- 1.2.26 MaxedOutMessage
- 1.2.27 MutatorClass
- 1.2.28 NameChangedMessage
- 1.2.29 NeedPassword
- 1.2.30 NumPlayers
- 1.2.31 NumSpectators
- 1.2.32 SecretGoals
- 1.2.33 SentText
- 1.2.34 ServerLogName
- 1.2.35 StartTime
- 1.2.36 SwitchLevelMessage
- 1.2.37 WaterZoneType
- 1.2.38 WorldLog
- 1.2.39 WorldLogFileName
- 1.2.40 WrongPassword
- 1.1 Property group 'GameInfo'
- GameInfo properties in other games:
- RTNP, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3, UDK
- Other member categories for this class:
- instance functions
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Properties
Property group 'GameInfo'
AdminPassword
Type: string
Modifiers: private, globalconfig
Password to receive bAdmin privileges.
AutoAim
Type: float
Modifiers: globalconfig
Default value: 0.93
bClassicDeathmessages
Type: bool
Modifiers: config
Weapon deathmessages if false.
bCoopWeaponMode
Type: bool
Modifiers: config
Whether or not weapons stay when picked up.
bDeathMatch
Type: bool
This game is some type of deathmatch (where players can respawn during gameplay)
BeaconName
Type: string
Identifying string used for finding LAN servers.
bHumansOnly
Type: bool
Modifiers: config
Whether non human player models are allowed.
bMuteSpectators
Type: bool
Modifiers: globalconfig
Whether spectators are allowed to speak.
bNoCheating
Type: bool
Modifiers: globalconfig
Disallows cheating. Hehe.
Default value: True
bNoMonsters
Type: bool
Modifiers: config
Whether monsters are allowed in this play mode.
BotMenuType
Type: string
Type of bot menu to display.
Default value: "UMenu.UMenuBotConfigSClient"
bPauseable
Type: bool
Whether the level is pauseable.
Default value: True
bRestartLevel
Type: bool
Default value: True
bTeamGame
Type: bool
This is a teamgame.
DefaultPlayerClass
Type: class<PlayerPawn>
DefaultWeapon
Default weapon given to player at start.
GameMenuType
Type of oldstyle game options menu to display.
GameOptionsMenuType
Type: string
Type of options dropdown to display.
Default value: "UMenu.UMenuOptionsMenu"
GamePassword
Type: string
Modifiers: private, globalconfig
Password to enter game.
GameReplicationInfoClass
Type: class<GameReplicationInfo>
GameSpeed
Type: float
Scale applied to game rate.
Default value: 1.0
GameUMenuType
Type: string
Type of Game dropdown to display.
Default value: "UMenu.UMenuGameMenu"
HUDType
HUD class this game uses.
LocalBatcherParams
Type: string
Modifiers: globalconfig
Batcher command line parameters.
LocalBatcherURL
Type: string
Modifiers: globalconfig
Batcher URL.
Default value: "..\NetGamesUSA.com\ngStats\ngStatsUT.exe"
LocalStatsURL
Type: string
Modifiers: globalconfig
URL to local stats information.
Default value: "..\NetGamesUSA.com\ngStats\html\ngStats_Main.html"
MapListType
Maplist this game uses.
MapPrefix
Type: string
Prefix characters for names of maps for this game type.
MaxPlayers
Type: int
Modifiers: globalconfig
Default value: 16
MaxSpectators
Type: int
Modifiers: globalconfig
Maximum number of spectators.
Default value: 2
MultiplayerUMenuType
Type: string
Type of Multiplayer dropdown to display.
Default value: "UMenu.UMenuMultiplayerMenu"
RulesMenuType
Type: string
Type of rules menu to display.
Default value: "UMenu.UMenuGameRulesSClient"
ScoreBoardType
Type: class<ScoreBoard>
Type of scoreboard this game uses.
SettingsMenuType
Type: string
Type of settings menu to display.
Default value: "UMenu.UMenuGameSettingsSClient"
SpecialDamageString
Type: string
WorldBatcherParams
Type: string
Modifiers: globalconfig
Batcher command line parameters.
Default value: "-d ..\NetGamesUSA.com\ngWorldStats\logs"
WorldBatcherURL
Type: string
Modifiers: globalconfig
Batcher URL.
Default value: "..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe"
WorldStatsURL
Type: string
Modifiers: globalconfig
Default value: "http://www.netgamesusa.com"
Internal variables
BaseMutator
Type: Mutator
bCanChangeSkin
Type: bool
Allow player to change skins in game.
Default value: True
bGameEnded
Type: bool
set when game ends
bLocalLog
Type: bool
Modifiers: globalconfig
bLocalLogQuery
Type: bool
Modifiers: globalconfig
Default value: True
bLoggingGame
Type: bool
Does this gametype log?
bLowGore
Type: bool
Modifiers: globalconfig
Whether or not to reduce gore.
bOverTime
Type: bool
bVeryLowGore
Type: bool
Modifiers: globalconfig
Greatly reduces gore.
bWorldLog
Type: bool
Modifiers: globalconfig
CurrentID
Type: int
DefaultPlayerName
Type: string
Modifiers: localized
Default value: "Player"
DefaultPlayerState
Type: name
Default value: 'PlayerWalking'
Difficulty
Type: byte
0=easy, 1=medium, 2=hard, 3=very hard.
Default value: 1
EnteredMessage
Type: string
Modifiers: localized
Default value: " entered the game."
FailedPlaceMessage
Type: string
Modifiers: localized
Default value: "Could not find starting spot (level might need a 'PlayerStart' actor)"
FailedSpawnMessage
Type: string
Modifiers: localized
Default value: "Failed to spawn player actor"
FailedTeamMessage
Type: string
Modifiers: localized
Default value: "Could not find team for player"
GameName
Type: string
Modifiers: localized
Default value: "Game"
GameReplicationInfo
Type: GameReplicationInfo
ItemGoals
Type: int
KillGoals
Type: int
LeftMessage
Type: string
Modifiers: localized
Default value: " left the game."
LocalLog
Type: StatLog
LocalLogFileName
Type: string
MaxedOutMessage
Type: string
Modifiers: localized
Default value: "Server is already at capacity."
MutatorClass
Default value: Class'Engine.Mutator'
NameChangedMessage
Type: string
Modifiers: localized
Default value: "Name changed to "
NeedPassword
Type: string
Modifiers: localized
Default value: "You need to enter a password to join this game."
NumPlayers
Type: int
NumSpectators
Type: int
Current number of spectators.
SecretGoals
Type: int
Special game goals.
SentText
Type: int
ServerLogName
Type: string
Modifiers: globalconfig
Default value: "server.log"
StartTime
Type: float
SwitchLevelMessage
Type: string
Modifiers: localized
Default value: "Switching Levels"
WaterZoneType
WorldLog
Type: StatLog
WorldLogFileName
Type: string
WrongPassword
Type: string
Modifiers: localized
Default value: "The password you entered is incorrect."