Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:RingExplosion (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Effects >> RingExplosion
Package: 
UnrealShare
Direct subclasses:
RingExplosion2, RingExplosion3, RingExplosion4, WaterRing
This class in other games:
RTNP, U1

RingExplosion.

Properties

Property group 'RingExplosion'

ExploSound

Type: Sound


Default value: Sound'UnrealShare.General.Expl03'

Default values

Property Value
bUnlit True
DrawScale 0.7
DrawType DT_Mesh
LifeSpan 0.8
Mesh LodMesh'UnrealShare.Ringex'
RemoteRole ROLE_SimulatedProxy
ScaleGlow 1.1
Style STY_None

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

SpawnEffects

simulated function SpawnEffects ()