Always snap to grid

UE1:TrainingDOM (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Info >> GameInfo >> TournamentGameInfo >> DeathMatchPlus >> TeamGamePlus >> Domination >> TrainingDOM
Package: 
BotPack

TrainingDOM.

Properties[edit]

bOldAutoTaunt[edit]

Type: bool


bPause[edit]

Type: bool


DOM[edit]

Type: string

Array size: 21


Default value, index 0: "TutVoiceDOM.dom00"

Default value, index 1: "TutVoiceDOM.dom01"

Default value, index 10: "TutVoiceDOM.dom10"

Default value, index 11: "TutVoiceDOM.dom11"

Default value, index 12: "TutVoiceDOM.dom12"

Default value, index 13: "TutVoiceDOM.dom13"

Default value, index 14: "TutVoiceDOM.dom14"

Default value, index 15: "TutVoiceDOM.dom15"

Default value, index 16: "TutVoiceDOM.dom16"

Default value, index 17: "TutVoiceDOM.dom17"

Default value, index 18: "TutVoiceDOM.dom18"

Default value, index 19: "TutVoiceDOM.dom19"

Default value, index 20: "TutVoiceDOM.dom02"

Default value, index 21: "TutVoiceDOM.dom20"

Default value, index 22: "TutVoiceDOM.dom03"

Default value, index 23: "TutVoiceDOM.dom04"

Default value, index 24: "TutVoiceDOM.dom05"

Default value, index 25: "TutVoiceDOM.dom06"

Default value, index 26: "TutVoiceDOM.dom07"

Default value, index 27: "TutVoiceDOM.dom08"

Default value, index 28: "TutVoiceDOM.dom09"

EventIndex[edit]

Type: int


EventTimer[edit]

Type: int


LastEvent[edit]

Type: int


Default value: 19

SoundIndex[edit]

Type: int


Trainee[edit]

Type: PlayerPawn


TranslocatorClass[edit]

Type: string


Default value: "Botpack.Translocator"

TutMessage[edit]

Type: string

Array size: 21

Modifiers: localized


Default value, index 0: "Welcome to Domination combat training. This tutorial will instruct you on the basic gameplay rules of Domination. Tutorials on Deathmatch, Capture the Flag, and Assault are also available."

Default value, index 1: "Let's start by learning about the elements Domination adds to the Heads Up Display (HUD)."

Default value, index 10: "Good. Your team now controls this location. Notice that the shape and color of the control point has changed to reflect your team symbol and color."

Default value, index 11: "Look at the control point status icon. Notice that the Gamma point icon has changed to indicate your team is in control. You can use these icons to quickly assess the state of a Domination game."

Default value, index 12: "Now find and control the Alpha point to secure your Domination of this map."

Default value, index 13: "Excellent, you control all of the points on this map."

Default value, index 14: "In summary, each team must locate and capture certain points in a Domination map. The more locations a team controls the faster their score increases."

Default value, index 15: "This device is called a 'Translocator.' You use it to transport from one location to another instantly. Hit the fire button to launch the translocator destination module."

Default value, index 16: "The module is now on the floor. If you hit the alt-fire button you will be teleported to the module. Run away from the module and hit the alt-fire button."

Default value, index 17: "Good now you are back at the module. If you fire the module out, you can switch to a weapon and later switch back to the translocator to activate it anytime you want."

Default value, index 18: "If you see an enemy translocator module on the ground, you can shoot it to disrupt it. Translocating to a disrupted module causes instant death."

Default value, index 19: "Its time for a test. I'm going to spawn two bots on the enemy team and one bot to assist you. The first team to gain 20 points wins. Good luck!"

Default value, index 20: "Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen."

Default value, index 21: "Congratulations! You have proven yourself to be a worthy Domination player. Now its time to enter the Domination Tournament Ladder."

Default value, index 22: "As you can see, there are two control points in this tutorial map. We'll discuss the function of control points shortly."

Default value, index 23: "Each indicator shows the name of a control point and that control point's current status."

Default value, index 24: "Every control point in a domination map has a unique name. These controls points are named Alpha and Gamma."

Default value, index 25: "The icon next to the control point name displays the status of that location. Before I explain how these icons work, let's discuss the rules of Domination."

Default value, index 26: "In Domination each team is trying to control and hold the level's control points."

Default value, index 27: "A team is given 1 point every 5 seconds for each location they control."

Default value, index 28: "This is a control point. The grey X symbol indicates that no team is in control of this location. To take control of a location, touch it. Do this now."

Default values[edit]

Property Value
BeaconName "DOM-Tutorial"
bLoggingGame False
bTutorialGame True
Difficulty 0
GameName "Combat Training: DOM"
MapPrefix "DOM-Tutorial"
SingleWaitingMessage ""
StartUpMessage ""

Functions[edit]

Events[edit]

InitGame[edit]

event InitGame (string Options, out string Error)

Overrides: TeamGamePlus.InitGame


Login[edit]

event PlayerPawn Login (string Portal, string Options, out string Error, class<PlayerPawnSpawnClass)

Overrides: TeamGamePlus.Login


Timer[edit]

event Timer ()

Overrides: Domination.Timer


Other instance functions[edit]

DOMTutEvent0[edit]

function DOMTutEvent0 ()


DOMTutEvent1[edit]

function DOMTutEvent1 ()


DOMTutEvent10[edit]

function DOMTutEvent10 ()


DOMTutEvent11[edit]

function DOMTutEvent11 ()


DOMTutEvent12[edit]

function DOMTutEvent12 ()


DOMTutEvent13[edit]

function DOMTutEvent13 ()


DOMTutEvent14[edit]

function DOMTutEvent14 ()


DOMTutEvent15[edit]

function DOMTutEvent15 ()


DOMTutEvent16[edit]

function DOMTutEvent16 ()


DOMTutEvent17[edit]

function DOMTutEvent17 ()


DOMTutEvent18[edit]

function DOMTutEvent18 ()


DOMTutEvent2[edit]

function DOMTutEvent2 ()


DOMTutEvent3[edit]

function DOMTutEvent3 ()


DOMTutEvent4[edit]

function DOMTutEvent4 ()


DOMTutEvent5[edit]

function DOMTutEvent5 ()


DOMTutEvent6[edit]

function DOMTutEvent6 ()


DOMTutEvent7[edit]

function DOMTutEvent7 ()


DOMTutEvent8[edit]

function DOMTutEvent8 ()


DOMTutEvent9[edit]

function DOMTutEvent9 ()


EndGame[edit]

function EndGame (string Reason)

Overrides: Domination.EndGame


InitRatedGame[edit]

function InitRatedGame (LadderInventory LadderObj, PlayerPawn LadderPlayer)

Overrides: Domination.InitRatedGame


SuccessfulGame[edit]

function bool SuccessfulGame ()

Overrides: TeamGamePlus.SuccessfulGame


TutorialSound[edit]

function TutorialSound (string NewSound)


States[edit]

FreeRunning1[edit]

FreeRunning1.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


FreeRunning2[edit]

FreeRunning2.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


FreeRunning3[edit]

FreeRunning3.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


FreeRunning4[edit]

FreeRunning4.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


ServerTravel[edit]

ServerTravel.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


ServerTravel.Timer[edit]

event Timer ()

Overrides: Timer (global)