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UE1:TranslocatorTarget (UT)
Object >> Actor >> Projectile >> TranslocatorTarget |
Contents
- Package:
- BotPack
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TranslocatorTarget.
Properties[edit]
Property group 'TranslocatorTarget'[edit]
DisruptionThreshold[edit]
Type: float
Default value: 65.0
Internal variables[edit]
bAlreadyHit[edit]
Type: bool
bTempDamage[edit]
Type: bool
DesiredTarget[edit]
Type: Actor
Disruption[edit]
Type: float
Disruptor[edit]
Type: Pawn
Glow[edit]
Type: TranslocGlow
GlowColor[edit]
Type: class<TranslocGlow>
Array size: 4
Default value, index 0: Class'BotPack.TranslocGlow'
Default value, index 1: Class'BotPack.TranslocBlue'
Default value, index 2: Class'BotPack.TranslocGreen'
Default value, index 3: Class'BotPack.TranslocGold'
Master[edit]
Type: Translocator
RealLocation[edit]
Type: Object.Vector
Shadow[edit]
Type: Decal
SpawnTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'Botpack.Translocator.targethum' |
bBounce | True |
bNetTemporary | False |
bProjTarget | True |
CollisionHeight | 3.0 |
CollisionRadius | 10.0 |
ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' |
LifeSpan | 0.0 |
Mass | 50.0 |
Mesh | LodMesh'Botpack.Module' |
RemoteRole | ROLE_SimulatedProxy |
SoundRadius | 20 |
SoundVolume | 100 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
ZoneChange[edit]
Overrides: Actor.ZoneChange
Other instance functions[edit]
Disrupted[edit]
DropFrom[edit]
Throw[edit]
States[edit]
Pickup[edit]
Modifiers: auto
Pickup.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Pickup.BeginState[edit]
Overrides: Object.BeginState (global)
Pickup.EndState[edit]
Overrides: Object.EndState (global)
Pickup.HitWall[edit]
Overrides: Projectile.HitWall (global)
Pickup.Landed[edit]
Overrides: Actor.Landed (global)
Pickup.TakeDamage[edit]
Overrides: Actor.TakeDamage (global)
Pickup.Tick[edit]
Overrides: Actor.Tick (global)
Pickup.Timer[edit]
Overrides: Actor.Timer (global)
Pickup.Touch[edit]
Overrides: Projectile.Touch (global)