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UE1:TranslocatorTarget (UT)

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UT Object >> Actor >> Projectile >> TranslocatorTarget
Package: 
BotPack

TranslocatorTarget.

Properties

Property group 'TranslocatorTarget'

DisruptionThreshold

Type: float


Default value: 65.0

Internal variables

bAlreadyHit

Type: bool


bTempDamage

Type: bool


DesiredTarget

Type: Actor


Disruption

Type: float


Disruptor

Type: Pawn


Glow

Type: TranslocGlow


GlowColor

Type: class<TranslocGlow>

Array size: 4


Default value, index 0: Class'BotPack.TranslocGlow'

Default value, index 1: Class'BotPack.TranslocBlue'

Default value, index 2: Class'BotPack.TranslocGreen'

Default value, index 3: Class'BotPack.TranslocGold'

Master

Type: Translocator


RealLocation

Type: Object.Vector


Shadow

Type: Decal


SpawnTime

Type: float


Default values

Property Value
AmbientSound Sound'Botpack.Translocator.targethum'
bBounce True
bNetTemporary False
bProjTarget True
CollisionHeight 3.0
CollisionRadius 10.0
ImpactSound Sound'UnrealShare.Eightball.GrenadeFloor'
LifeSpan 0.0
Mass 50.0
Mesh LodMesh'Botpack.Module'
RemoteRole ROLE_SimulatedProxy
SoundRadius 20
SoundVolume 100

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


ZoneChange

simulated singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


Other instance functions

Disrupted

function bool Disrupted ()


DropFrom

function DropFrom (Object.Vector StartLocation)


Throw

function Throw (Pawn Thrower, float force, Object.Vector StartPosition)


States

Pickup

Modifiers: auto

Pickup.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Pickup.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Pickup.EndState

event EndState ()

Overrides: Object.EndState (global)


Pickup.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Pickup.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


Pickup.TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)

Overrides: Actor.TakeDamage (global)


Pickup.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Pickup.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Pickup.Touch

singular event Touch (Actor Other)

Overrides: Projectile.Touch (global)