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UE1:UTLadder (UT)
Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> UTLadderStub >> UTLadder |
Contents
- 1 Properties
- 1.1 ArrowPos
- 1.2 ArrowTex
- 1.3 AuthorText
- 1.4 BackButton
- 1.5 BaseMatch
- 1.6 BG1
- 1.7 BG2
- 1.8 BG3
- 1.9 BGName1
- 1.10 BGName2
- 1.11 BGName3
- 1.12 bGOTY
- 1.13 bInitialized
- 1.14 bMapStatic
- 1.15 bTrophyTravelPending
- 1.16 DemoLadder
- 1.17 FragText
- 1.18 GameType
- 1.19 GOTYLadder
- 1.20 InfoScrolldown
- 1.21 InfoScrollup
- 1.22 Ladder
- 1.23 LadderName
- 1.24 LadderObj
- 1.25 LadderPos
- 1.26 LadderRank
- 1.27 LadderTrophy
- 1.28 MapInfoArea
- 1.29 MapShot
- 1.30 MapStatic
- 1.31 MapText
- 1.32 Matches
- 1.33 MaxBaseMatch
- 1.34 NextButton
- 1.35 NotAvailableString
- 1.36 PendingPos
- 1.37 RequiredRungs
- 1.38 Scrolldown
- 1.39 Scrollup
- 1.40 SelectedMatch
- 1.41 StaticScale
- 1.42 StaticTex
- 1.43 TeamScoreText
- 1.44 Title1
- 1.45 TrophyMap
- 2 Instance functions
- Package:
- UTMenu
- Direct subclasses:
- UTLadderCTF, UTLadderChal, UTLadderAS, UTLadderDM, UTLadderDOM
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Properties[edit]
ArrowPos[edit]
Type: float
ArrowTex[edit]
Type: Texture
Default value: Texture'LadrArrow.LadrArrow.arrow_a00'
AuthorText[edit]
Type: string
Modifiers: localized
Default value: "Author:"
BackButton[edit]
Type: NotifyButton
BaseMatch[edit]
Type: int
BG1[edit]
Type: Texture
Array size: 4
BG2[edit]
Type: Texture
Array size: 4
BG3[edit]
Type: Texture
Array size: 4
BGName1[edit]
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr11"
Default value, index 1: "UTMenu.Ladr12"
Default value, index 2: "UTMenu.Ladr13"
Default value, index 3: "UTMenu.Ladr14"
BGName2[edit]
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr21"
Default value, index 1: "UTMenu.Ladr22"
Default value, index 2: "UTMenu.Ladr23"
Default value, index 3: "UTMenu.Ladr24"
BGName3[edit]
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr31"
Default value, index 1: "UTMenu.Ladr32"
Default value, index 2: "UTMenu.Ladr33"
Default value, index 3: "UTMenu.Ladr34"
bGOTY[edit]
Type: bool
Modifiers: config
Default value: True
bInitialized[edit]
Type: bool
bMapStatic[edit]
Type: bool
bTrophyTravelPending[edit]
Type: bool
DemoLadder[edit]
FragText[edit]
Type: string
Modifiers: localized
Default value: "Frag Limit:"
GameType[edit]
Type: string
GOTYLadder[edit]
InfoScrolldown[edit]
Type: NotifyButton
InfoScrollup[edit]
Type: NotifyButton
Ladder[edit]
LadderName[edit]
Type: string
Modifiers: localized
LadderObj[edit]
Type: LadderInventory
LadderPos[edit]
Type: int
LadderRank[edit]
Type: int
LadderTrophy[edit]
Type: Texture
MapInfoArea[edit]
Type: UTFadeTextArea
MapShot[edit]
Type: Texture
MapStatic[edit]
Type: StaticArea
MapText[edit]
Type: string
Modifiers: localized
Default value: "Map:"
Matches[edit]
Type: MatchButton
Array size: 32
MaxBaseMatch[edit]
Type: int
NextButton[edit]
Type: NotifyButton
NotAvailableString[edit]
Type: string
Default value: "Not Available In Demo"
PendingPos[edit]
Type: int
RequiredRungs[edit]
Type: int
Default value: 4
Scrolldown[edit]
Type: NotifyButton
Scrollup[edit]
Type: NotifyButton
SelectedMatch[edit]
Type: int
StaticScale[edit]
Type: float
StaticTex[edit]
Type: Texture
Default value: Texture'Botpack.LadrStatic.Static.Static_A00'
TeamScoreText[edit]
Type: string
Modifiers: localized
Default value: "Team Score Limit:"
Title1[edit]
Type: NotifyButton
TrophyMap[edit]
Type: string
Modifiers: localized
Instance functions[edit]
BackPressed[edit]
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
CheckOpenCondition[edit]
Close[edit]
Overrides: UWindowWindow.Close
CloseUp[edit]
Created[edit]
Overrides: UWindowWindow.Created
EscClose[edit]
Overrides: UWindowWindow.EscClose
EvaluateMatch[edit]
Overrides: UTLadderStub.EvaluateMatch
FillInfoArea[edit]
HideWindow[edit]
Overrides: UWindowWindow.HideWindow
NextPressed[edit]
Notify[edit]
Overrides: NotifyWindow.Notify
Paint[edit]
Overrides: UWindowWindow.Paint
SetMapShot[edit]
SetupLadder[edit]
ShowWindow[edit]
Overrides: UWindowWindow.ShowWindow
StartMap[edit]
Tick[edit]
Overrides: UWindowWindow.Tick