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UE1:UTLadder (UT)

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Package: 
UTMenu
Direct subclasses:
UTLadderCTF, UTLadderChal, UTLadderAS, UTLadderDM, UTLadderDOM

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Properties

ArrowPos

Type: float


ArrowTex

Type: Texture


Default value: Texture'LadrArrow.LadrArrow.arrow_a00'

AuthorText

Type: string

Modifiers: localized


Default value: "Author:"

BackButton

Type: NotifyButton


BaseMatch

Type: int


BG1

Type: Texture

Array size: 4


BG2

Type: Texture

Array size: 4


BG3

Type: Texture

Array size: 4


BGName1

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr11"

Default value, index 1: "UTMenu.Ladr12"

Default value, index 2: "UTMenu.Ladr13"

Default value, index 3: "UTMenu.Ladr14"

BGName2

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr21"

Default value, index 1: "UTMenu.Ladr22"

Default value, index 2: "UTMenu.Ladr23"

Default value, index 3: "UTMenu.Ladr24"

BGName3

Type: string

Array size: 4


Default value, index 0: "UTMenu.Ladr31"

Default value, index 1: "UTMenu.Ladr32"

Default value, index 2: "UTMenu.Ladr33"

Default value, index 3: "UTMenu.Ladr34"

bGOTY

Type: bool

Modifiers: config


Default value: True

bInitialized

Type: bool


bMapStatic

Type: bool


bTrophyTravelPending

Type: bool


DemoLadder

Type: class<Ladder>


FragText

Type: string

Modifiers: localized


Default value: "Frag Limit:"

GameType

Type: string


GOTYLadder

Type: class<Ladder>


InfoScrolldown

Type: NotifyButton


InfoScrollup

Type: NotifyButton


Ladder

Type: class<Ladder>


LadderName

Type: string

Modifiers: localized


LadderObj

Type: LadderInventory


LadderPos

Type: int


LadderRank

Type: int


LadderTrophy

Type: Texture


MapInfoArea

Type: UTFadeTextArea


MapShot

Type: Texture


MapStatic

Type: StaticArea


MapText

Type: string

Modifiers: localized


Default value: "Map:"

Matches

Type: MatchButton

Array size: 32


MaxBaseMatch

Type: int


NextButton

Type: NotifyButton


NotAvailableString

Type: string


Default value: "Not Available In Demo"

PendingPos

Type: int


RequiredRungs

Type: int


Default value: 4

Scrolldown

Type: NotifyButton


Scrollup

Type: NotifyButton


SelectedMatch

Type: int


StaticScale

Type: float


StaticTex

Type: Texture


Default value: Texture'Botpack.LadrStatic.Static.Static_A00'

TeamScoreText

Type: string

Modifiers: localized


Default value: "Team Score Limit:"

Title1

Type: NotifyButton


TrophyMap

Type: string

Modifiers: localized


Instance functions

BackPressed

function BackPressed ()


BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


CheckOpenCondition

function CheckOpenCondition ()


Close

function Close (optional bool bByParent)

Overrides: UWindowWindow.Close


CloseUp

function CloseUp ()


Created

function Created ()

Overrides: UWindowWindow.Created


EscClose

function EscClose ()

Overrides: UWindowWindow.EscClose


EvaluateMatch

function EvaluateMatch (optional bool bTrophyVictory)

Overrides: UTLadderStub.EvaluateMatch


FillInfoArea

function FillInfoArea (int i)


HideWindow

function HideWindow ()

Overrides: UWindowWindow.HideWindow


NextPressed

function NextPressed ()


Notify

function Notify (UWindowWindow B, byte E)

Overrides: NotifyWindow.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowWindow.Paint


SetMapShot

function SetMapShot (int i)


SetupLadder

function SetupLadder (int Pos, int Rank)


ShowWindow

function ShowWindow ()

Overrides: UWindowWindow.ShowWindow


StartMap

function StartMap (string StartMap, int Rung, string GameType)


Tick

function Tick (float Delta)

Overrides: UWindowWindow.Tick