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UE1:UTLadder (UT)
Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> UTLadderStub >> UTLadder |
Contents
- 1 Properties
- 1.1 ArrowPos
- 1.2 ArrowTex
- 1.3 AuthorText
- 1.4 BackButton
- 1.5 BaseMatch
- 1.6 BG1
- 1.7 BG2
- 1.8 BG3
- 1.9 BGName1
- 1.10 BGName2
- 1.11 BGName3
- 1.12 bGOTY
- 1.13 bInitialized
- 1.14 bMapStatic
- 1.15 bTrophyTravelPending
- 1.16 DemoLadder
- 1.17 FragText
- 1.18 GameType
- 1.19 GOTYLadder
- 1.20 InfoScrolldown
- 1.21 InfoScrollup
- 1.22 Ladder
- 1.23 LadderName
- 1.24 LadderObj
- 1.25 LadderPos
- 1.26 LadderRank
- 1.27 LadderTrophy
- 1.28 MapInfoArea
- 1.29 MapShot
- 1.30 MapStatic
- 1.31 MapText
- 1.32 Matches
- 1.33 MaxBaseMatch
- 1.34 NextButton
- 1.35 NotAvailableString
- 1.36 PendingPos
- 1.37 RequiredRungs
- 1.38 Scrolldown
- 1.39 Scrollup
- 1.40 SelectedMatch
- 1.41 StaticScale
- 1.42 StaticTex
- 1.43 TeamScoreText
- 1.44 Title1
- 1.45 TrophyMap
- 2 Instance functions
- Package:
- UTMenu
- Direct subclasses:
- UTLadderCTF, UTLadderChal, UTLadderAS, UTLadderDM, UTLadderDOM
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Properties
ArrowPos
Type: float
ArrowTex
Type: Texture
Default value: Texture'LadrArrow.LadrArrow.arrow_a00'
AuthorText
Type: string
Modifiers: localized
Default value: "Author:"
BackButton
Type: NotifyButton
BaseMatch
Type: int
BG1
Type: Texture
Array size: 4
BG2
Type: Texture
Array size: 4
BG3
Type: Texture
Array size: 4
BGName1
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr11"
Default value, index 1: "UTMenu.Ladr12"
Default value, index 2: "UTMenu.Ladr13"
Default value, index 3: "UTMenu.Ladr14"
BGName2
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr21"
Default value, index 1: "UTMenu.Ladr22"
Default value, index 2: "UTMenu.Ladr23"
Default value, index 3: "UTMenu.Ladr24"
BGName3
Type: string
Array size: 4
Default value, index 0: "UTMenu.Ladr31"
Default value, index 1: "UTMenu.Ladr32"
Default value, index 2: "UTMenu.Ladr33"
Default value, index 3: "UTMenu.Ladr34"
bGOTY
Type: bool
Modifiers: config
Default value: True
bInitialized
Type: bool
bMapStatic
Type: bool
bTrophyTravelPending
Type: bool
DemoLadder
FragText
Type: string
Modifiers: localized
Default value: "Frag Limit:"
GameType
Type: string
GOTYLadder
InfoScrolldown
Type: NotifyButton
InfoScrollup
Type: NotifyButton
Ladder
LadderName
Type: string
Modifiers: localized
LadderObj
Type: LadderInventory
LadderPos
Type: int
LadderRank
Type: int
LadderTrophy
Type: Texture
MapInfoArea
Type: UTFadeTextArea
MapShot
Type: Texture
MapStatic
Type: StaticArea
MapText
Type: string
Modifiers: localized
Default value: "Map:"
Matches
Type: MatchButton
Array size: 32
MaxBaseMatch
Type: int
NextButton
Type: NotifyButton
NotAvailableString
Type: string
Default value: "Not Available In Demo"
PendingPos
Type: int
RequiredRungs
Type: int
Default value: 4
Scrolldown
Type: NotifyButton
Scrollup
Type: NotifyButton
SelectedMatch
Type: int
StaticScale
Type: float
StaticTex
Type: Texture
Default value: Texture'Botpack.LadrStatic.Static.Static_A00'
TeamScoreText
Type: string
Modifiers: localized
Default value: "Team Score Limit:"
Title1
Type: NotifyButton
TrophyMap
Type: string
Modifiers: localized
Instance functions
BackPressed
BeforePaint
Overrides: UWindowWindow.BeforePaint
CheckOpenCondition
Close
Overrides: UWindowWindow.Close
CloseUp
Created
Overrides: UWindowWindow.Created
EscClose
Overrides: UWindowWindow.EscClose
EvaluateMatch
Overrides: UTLadderStub.EvaluateMatch
FillInfoArea
HideWindow
Overrides: UWindowWindow.HideWindow
NextPressed
Notify
Overrides: NotifyWindow.Notify
Paint
Overrides: UWindowWindow.Paint
SetMapShot
SetupLadder
ShowWindow
Overrides: UWindowWindow.ShowWindow
StartMap
Tick
Overrides: UWindowWindow.Tick