The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:UT_RingExplosion (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Effects >> UT_RingExplosion
Package: 
BotPack
Direct subclasses:
UT_ComboRing, UT_RingExplosion3, UT_RingExplosion5, UT_SuperRing

ut_Ringexplosion.

Properties[edit]

bExtraEffectsSpawned[edit]

Type: bool


Default value: True

Default values[edit]

Property Value
AmbientGlow 255
AnimSequence 'Explo'
bUnlit True
DrawScale 0.7
DrawType DT_Mesh
LifeSpan 0.8
Mesh LodMesh'Botpack.UTRingex'
RemoteRole ROLE_SimulatedProxy
ScaleGlow 1.1
Style STY_None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

SpawnEffects[edit]

simulated function SpawnEffects ()


SpawnExtraEffects[edit]

simulated function SpawnExtraEffects ()