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UE2:Actor native functions (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Native functions
- 1.1 DemoPlaySound
- 1.2 AnimBlendParams
- 1.3 AnimBlendToAlpha
- 1.4 AnimIsInGroup
- 1.5 AnimStopLooping
- 1.6 AttachToBone
- 1.7 AutonomousPhysics
- 1.8 BoneRefresh
- 1.9 Clock
- 1.10 ConsoleCommand
- 1.11 DebugClock
- 1.12 DebugUnclock
- 1.13 Destroy
- 1.14 DetachFromBone
- 1.15 DrawDebugLine
- 1.16 EnableChannelNotify
- 1.17 Error
- 1.18 FastTrace
- 1.19 ForceFeedbackSupported
- 1.20 FreezeAnimAt
- 1.21 GetAnimParams
- 1.22 GetBoneCoords
- 1.23 GetBoneRotation
- 1.24 GetCacheEntry
- 1.25 GetClosestBone
- 1.26 GetMapName
- 1.27 GetMeshName
- 1.28 GetNextInt
- 1.29 GetNextIntDesc
- 1.30 GetNextSkin
- 1.31 GetNotifyChannel
- 1.32 GetRenderBoundingSphere
- 1.33 GetRootLocation
- 1.34 GetRootLocationDelta
- 1.35 GetRootRotation
- 1.36 GetRootRotationDelta
- 1.37 GetSoundDuration
- 1.38 GetURLMap
- 1.39 GetUrlOption
- 1.40 HasAnim
- 1.41 IsAnimating
- 1.42 IsTweening
- 1.43 KAddBoneLifter
- 1.44 KAddImpulse
- 1.45 KDisableCollision
- 1.46 KDrawRigidBodyState
- 1.47 KEnableCollision
- 1.48 KFreezeRagdoll
- 1.49 KGetActorGravScale
- 1.50 KGetCOMOffset
- 1.51 KGetCOMPosition
- 1.52 KGetDampingProps
- 1.53 KGetFriction
- 1.54 KGetImpactThreshold
- 1.55 KGetInertiaTensor
- 1.56 KGetMass
- 1.57 KGetRBQuaternion
- 1.58 KGetRestitution
- 1.59 KGetRigidBodyState
- 1.60 KGetSimParams
- 1.61 KGetSkelMass
- 1.62 KIsAwake
- 1.63 KIsRagdollAvailable
- 1.64 KMakeRagdollAvailable
- 1.65 KRBVecFromVector
- 1.66 KRBVecToVector
- 1.67 KRemoveAllBoneLifters
- 1.68 KRemoveLifterFromBone
- 1.69 KSetActorGravScale
- 1.70 KSetBlockKarma
- 1.71 KSetCOMOffset
- 1.72 KSetDampingProps
- 1.73 KSetFriction
- 1.74 KSetImpactThreshold
- 1.75 KSetInertiaTensor
- 1.76 KSetMass
- 1.77 KSetRestitution
- 1.78 KSetSimParams
- 1.79 KSetSkelVel
- 1.80 KSetStayUpright
- 1.81 KWake
- 1.82 LinkMesh
- 1.83 LinkSkelAnim
- 1.84 LockRootMotion
- 1.85 LoopAnim
- 1.86 MakeNoise
- 1.87 Move
- 1.88 MoveCacheEntry
- 1.89 MoveSmooth
- 1.90 OnlyAffectPawns
- 1.91 PlayAnim
- 1.92 PlayerCanSeeMe
- 1.93 PlayFeedbackEffect
- 1.94 PlayMusic
- 1.95 PlayOwnedSound
- 1.96 PlaySound
- 1.97 SetAnimFrame
- 1.98 SetBase
- 1.99 SetBoneDirection
- 1.100 SetBoneLocation
- 1.101 SetBoneRotation
- 1.102 SetBoneScale
- 1.103 SetCollision
- 1.104 SetCollisionSize
- 1.105 SetDrawScale
- 1.106 SetDrawScale3D
- 1.107 SetDrawType
- 1.108 SetLocation
- 1.109 SetOwner
- 1.110 SetPhysics
- 1.111 SetRelativeLocation
- 1.112 SetRelativeRotation
- 1.113 SetRotation
- 1.114 SetStaticMesh
- 1.115 SetTimer
- 1.116 Spawn
- 1.117 StopAllMusic
- 1.118 StopAnimating
- 1.119 StopFeedbackEffect
- 1.120 StopMusic
- 1.121 SuggestFallVelocity
- 1.122 Trace
- 1.123 TweenAnim
- 1.124 UnClock
- 1.125 UpdateURL
- Actor native functions in other games:
- RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- enums, events, internal variables, properties
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Native functions
DemoPlaySound
native simulated event DemoPlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
AnimBlendParams
native final function AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose)
AnimBlendToAlpha
AnimIsInGroup
AnimStopLooping
native final function AnimStopLooping (optional int Channel)
AttachToBone
AutonomousPhysics
native(3971) final function AutonomousPhysics (float DeltaSeconds)
BoneRefresh
native final function BoneRefresh ()
Clock
native final function Clock (out float time)
ConsoleCommand
DebugClock
native final function DebugClock ()
DebugUnclock
native final function DebugUnclock ()
Destroy
native(279) final function bool Destroy ()
DetachFromBone
DrawDebugLine
native final function DrawDebugLine (Object.Vector LineStart, Object.Vector LineEnd, byte R, byte G, byte B)
EnableChannelNotify
Error
native(233) final function Error (coerce string S)
FastTrace
native(548) final function bool FastTrace (Object.Vector TraceEnd, optional Object.Vector TraceStart)
ForceFeedbackSupported
FreezeAnimAt
GetAnimParams
native final function GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate)
GetBoneCoords
native final function Object.Coords GetBoneCoords (name BoneName)
GetBoneRotation
GetCacheEntry
GetClosestBone
native final function name GetClosestBone (Object.Vector loc, Object.Vector ray, out float boneDist, optional name BiasBone, optional float BiasDistance)
GetMapName
GetMeshName
native final function string GetMeshName ()
GetNextInt
GetNextIntDesc
native final function GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
GetNextSkin
native(545) final function GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
GetNotifyChannel
native final function int GetNotifyChannel ()
GetRenderBoundingSphere
native final function Object.Plane GetRenderBoundingSphere ()
GetRootLocation
native final function Object.Vector GetRootLocation ()
GetRootLocationDelta
native final function Object.Vector GetRootLocationDelta ()
GetRootRotation
native final function Object.Rotator GetRootRotation ()
GetRootRotationDelta
native final function Object.Rotator GetRootRotationDelta ()
GetSoundDuration
GetURLMap
native(547) final function string GetURLMap ()
GetUrlOption
HasAnim
IsAnimating
IsTweening
KAddBoneLifter
native final function KAddBoneLifter (name BoneName, Object.InterpCurve LiftVel, float LateralFriction, Object.InterpCurve Softness)
KAddImpulse
native final function KAddImpulse (Object.Vector Impulse, Object.Vector Position, optional name BoneName)
KDisableCollision
native final function KDisableCollision (Actor Other)
KDrawRigidBodyState
native final function KDrawRigidBodyState (KRigidBodyState RBState, bool AltColour)
KEnableCollision
native final function KEnableCollision (Actor Other)
KFreezeRagdoll
native final function KFreezeRagdoll ()
KGetActorGravScale
native final function float KGetActorGravScale ()
KGetCOMOffset
native final function KGetCOMOffset (out Object.Vector offset)
KGetCOMPosition
native final function KGetCOMPosition (out Object.Vector pos)
KGetDampingProps
KGetFriction
native final function float KGetFriction ()
KGetImpactThreshold
native final function float KGetImpactThreshold ()
KGetInertiaTensor
native final function KGetInertiaTensor (out Object.Vector it1, out Object.Vector it2)
KGetMass
native final function float KGetMass ()
KGetRBQuaternion
native final function Object.Quat KGetRBQuaternion ()
KGetRestitution
native final function float KGetRestitution ()
KGetRigidBodyState
native final function KGetRigidBodyState (out KRigidBodyState RBstate)
KGetSimParams
native final function KGetSimParams (out KSimParams SimParams)
KGetSkelMass
native final function float KGetSkelMass ()
KIsAwake
native final function bool KIsAwake ()
KIsRagdollAvailable
native final function bool KIsRagdollAvailable ()
KMakeRagdollAvailable
native final function KMakeRagdollAvailable ()
KRBVecFromVector
native final function KRBVec KRBVecFromVector (Object.Vector v)
KRBVecToVector
native final function Object.Vector KRBVecToVector (KRBVec RBvec)
KRemoveAllBoneLifters
native final function KRemoveAllBoneLifters ()
KRemoveLifterFromBone
native final function KRemoveLifterFromBone (name BoneName)
KSetActorGravScale
native final function KSetActorGravScale (float ActorGravScale)
KSetBlockKarma
native final function KSetBlockKarma (bool newBlock)
KSetCOMOffset
native final function KSetCOMOffset (Object.Vector offset)
KSetDampingProps
KSetFriction
native final function KSetFriction (float friction)
KSetImpactThreshold
native final function KSetImpactThreshold (float thresh)
KSetInertiaTensor
native final function KSetInertiaTensor (Object.Vector it1, Object.Vector it2)
KSetMass
native final function KSetMass (float mass)
KSetRestitution
native final function KSetRestitution (float rest)
KSetSimParams
native final function KSetSimParams (KSimParams SimParams)
KSetSkelVel
native final function KSetSkelVel (Object.Vector Velocity, optional Object.Vector AngVelocity, optional bool AddToCurrent)
KSetStayUpright
KWake
native final function KWake ()
LinkMesh
LinkSkelAnim
simulated native final function LinkSkelAnim (MeshAnimation Anim, optional Mesh NewMesh)
LockRootMotion
native final function LockRootMotion (int Lock)
LoopAnim
native(260) final function bool LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
MakeNoise
native(512) final function MakeNoise (float Loudness)
Move
native(266) final function bool Move (Object.Vector Delta)
MoveCacheEntry
MoveSmooth
native(3969) final function bool MoveSmooth (Object.Vector Delta)
OnlyAffectPawns
native final function OnlyAffectPawns (bool B)
PlayAnim
native(259) final function bool PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
PlayerCanSeeMe
native(532) final function bool PlayerCanSeeMe ()
PlayFeedbackEffect
native(566) final function PlayFeedbackEffect (string EffectName)
PlayMusic
PlayOwnedSound
native simulated final function PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
PlaySound
native(264) final function PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
SetAnimFrame
SetBase
native(298) final function SetBase (Actor NewBase, optional Object.Vector NewFloor)
SetBoneDirection
native final function SetBoneDirection (name BoneName, Object.Rotator BoneTurn, optional Object.Vector BoneTrans, optional float Alpha, optional int Space)
SetBoneLocation
native final function SetBoneLocation (name BoneName, optional Object.Vector BoneTrans, optional float Alpha)
SetBoneRotation
native final simulated function SetBoneRotation (name BoneName, optional Object.Rotator BoneTurn, optional int Space, optional float Alpha)
SetBoneScale
SetCollision
native(262) final function SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
SetCollisionSize
SetDrawScale
native final function SetDrawScale (float NewScale)
SetDrawScale3D
native final function SetDrawScale3D (Object.Vector NewScale3D)
SetDrawType
native final function SetDrawType (EDrawType NewDrawType)
SetLocation
native(267) final function bool SetLocation (Object.Vector NewLocation)
SetOwner
native(272) final function SetOwner (Actor NewOwner)
SetPhysics
native(3970) final function SetPhysics (EPhysics newPhysics)
SetRelativeLocation
native final function bool SetRelativeLocation (Object.Vector NewLocation)
SetRelativeRotation
native final function bool SetRelativeRotation (Object.Rotator NewRotation)
SetRotation
native(299) final function bool SetRotation (Object.Rotator NewRotation)
SetStaticMesh
native final function SetStaticMesh (StaticMesh NewStaticMesh)
SetTimer
Spawn
native(278) final function Actor Spawn (class<Actor> SpawnClass, optional Actor SpawnOwner, optional name SpawnTag, optional Object.Vector SpawnLocation, optional Object.Rotator SpawnRotation)
StopAllMusic
native final function StopAllMusic (float FadeOutTime)
StopAnimating
native final function StopAnimating (optional bool ClearAllButBase)
StopFeedbackEffect
native(567) final function StopFeedbackEffect (optional string EffectName)
StopMusic
SuggestFallVelocity
native final function Object.Vector SuggestFallVelocity (Object.Vector Destination, Object.Vector Start, float MaxZ, float MaxXYSpeed)
Trace
native(277) final function Actor Trace (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector TraceEnd, optional Object.Vector TraceStart, optional bool bTraceActors, optional Object.Vector Extent, optional out Material Material)
TweenAnim
UnClock
native final function UnClock (out float time)