I don't need to test my programs. I have an error-correcting modem.
UE2:BallLauncher (UT2003)
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Properties
Property group 'BallLauncher'
HealRate
Type: float
Default value: 5.0
launchedBall
Type: bool
Modifiers: transient
PassAmbient
Type: Sound
Default value: Sound'IndoorAmbience.Machinery36'
PassTarget
Type: Pawn
Modifiers: transient
PassTargetLocked
Type: Sound
Default value: Sound'WeaponSounds.BLockon1'
PassTargetLockedForce
Type: string
Default value: "LockOn"
PassTargetLost
Type: Sound
Default value: Sound'WeaponSounds.BSeekLost1'
PassTargetLostForce
Type: string
Default value: "SeekLost"
Internal variables
AITarget
Type: Actor
used by AI
HealAccum
Type: float
Modifiers: transient
SwitchTestTime
Type: float
Modifiers: transient
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.1 | ||||||||
AttachmentClass | Class'XWeapons.BallAttachment' | ||||||||
bCanThrow | False | ||||||||
bForceSwitch | True | ||||||||
bNotInPriorityList | True | ||||||||
bNoVoluntarySwitch | True | ||||||||
BobDamping | 2.2 | ||||||||
CenteredOffsetY | -5.0 | ||||||||
CenteredRoll | 5000 | ||||||||
CenteredYaw | -300 | ||||||||
CurrentRating | 0.1 | ||||||||
DefaultPriority | 13 | ||||||||
DisplayFOV | 60.0 | ||||||||
DrawScale | 0.4 | ||||||||
EffectOffset |
|
||||||||
FireModeClass[0] | XWeapons.BallShoot | ||||||||
FireModeClass[1] | XWeapons.BallTarget | ||||||||
InventoryGroup | 15 | ||||||||
ItemName | "Ball Launcher" | ||||||||
Mesh | Mesh'Weapons.BallLauncher_1st' | ||||||||
PlayerViewOffset |
|
||||||||
PlayerViewPivot |
|
||||||||
PutDownAnim | 'PutDown' | ||||||||
SelectForce | "ballgun_change" | ||||||||
SelectSound | Sound'WeaponSounds.ballgun_change' | ||||||||
SmallViewOffset |
|
||||||||
UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions
Events
Tick
Overrides: Actor.Tick
Other instance functions
BotFire
Overrides: Weapon.BotFire
BringUp
Overrides: Weapon.BringUp
CanAttack
Overrides: Weapon.CanAttack
DrawWeaponInfo
Overrides: Weapon.DrawWeaponInfo
HasAmmo
Overrides: Weapon.HasAmmo
ModifyPawn
NextWeapon
Overrides: Weapon.NextWeapon
OutOfAmmo
Overrides: Weapon.OutOfAmmo
PrevWeapon
Overrides: Weapon.PrevWeapon
PutDown
Overrides: Weapon.PutDown
RecommendWeapon
Overrides: Weapon.RecommendWeapon
SetAITarget
Overrides: Weapon.SetAITarget
SetPassTarget
ShootHoop
Overrides: Weapon.ShootHoop
StartFire
Overrides: Weapon.StartFire
SynchronizeWeapon
Overrides: Weapon.SynchronizeWeapon